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* Plantlike meshoptions: Fix inverted random vertical offsetnumber Zero2017-06-11
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* (Re)spawn players within 'mapgen_limit'paramat2017-06-11
| | | | | | | | | | | | | Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account, a small limit often resulted in a spawn out in the void. Use the recently added 'calcMapgenEdges()' to get max spawn range through a new mapgenParams function 'getSpawnRangeMax()'. Previously, when a player respawned into a world, 'objectpos_over_limit()' was used as a check, which was inaccurate. Use the recently added 'saoPosOverLimit()' to get exact mapgen edges. Also fix default value of 'm_sao_limit_min'.
* Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0012017-06-10
| | | | | | | | These code be generated by CSM, a modded client or just copy and pasted by the player. Changes - Update configuration example and setting translation file. - Remove colour codes before logging chat. - Add setting to remove colour codes before processing the chat.
* C++11 patchset 6: forbid object copy using assigment/copy function deleters ↵Loïc Blot2017-06-10
| | | | | | | (#5945) C++11 implement function deleting, it's generally used to prevent some object copy In script API use this function removal on ScriptApiBase instead of ScriptApiClient/Server/MainMenu, this affect all ScriptApis Move DISABLE_CLASS_COPY with constructor, the deleted function permit to replace function in its original place
* Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)Thomas--S2017-06-10
| | | This will help to avoid some strange bugs.
* Fix sending color codes to clients that don't support them. (#5950)red-0012017-06-09
| | | Also remove `disable_escape_sequences` since it's not needed anymore.
* CSM: Fix documentation error for register_on_*_chat_messages (#5917)DS2017-06-09
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* Have the server send the player list to the client (#5924)red-0012017-06-08
| | | | | * Have the server send the player list to the client Currently the client generates the player list based on the Client active object list, the issue with this is that we can't be sure all player active objects will be sent to the client, so this could result in players showing up when someone run `/status` but auto complete not working with their nick and CSM not being aware of the player
* C++11 patchset 5: use std::threads and remove old compat layer (#5928)Loïc Blot2017-06-08
| | | | | | | * C++11 patchset 5: use std::threads and remove old compat layer * use pragma once in modified headers * use C++11 function delete for object copy
* Autorun: Change to 'autoforward' (#5926)Paramat2017-06-08
| | | | | Minetest does not have 'run'. Automatic forwards is very often used while flying or swimming, so a general word is more suitable.
* Use a settings object when generating world.mt and set player_backend to ↵red-0012017-06-08
| | | | | | | | sqlite. (#5940) * Use a settings object when generating world.mt and set player_backend to sqlite. * Update subgame.cpp
* [CSM] Add function to get player privileges (#5933)red-0012017-06-07
| | | | | | * [CSM] Add function to get player privileges + move related help functions to common * Added @Zeno- const
* DragonflyBSD & NetBSD build fixLoic Blot2017-06-06
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* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
| | | | * Fix event LINT & remove default constructor/destructors * remove compat code & modernize autolock header
* Revert "Remove deprecated code segments (#5891)"Loïc Blot2017-06-06
| | | | This reverts commit 599e13e95e81aadb959c9f3715aec9b425ede084.
* Main Menu: Add get_clientmodpath API (#5912)Elijah Duffy2017-06-06
| | | Add `core.get_clientmodpath` to main menu API (also possible in async calls).
* C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906)Loïc Blot2017-06-06
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* Remove old network code (#5921)red-0012017-06-06
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* Remove SharedPtr, it's not used and will be never used, we use C++11Loic Blot2017-06-05
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* Remove deprecated code segments (#5891)Thomas--S2017-06-04
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* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
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* Minetest for C++11 (CMakeLists + Travis)Loic Blot2017-06-04
| | | | | | | | | | | * Move GCC to GCC 6 & GCC 7 * Move Clang to Clang 3.6 & Clang 4.0 * LINT moves from Clang 3.9 to Clang 4.0 * Move XCode 7.3 to 8.0 * Use more travis tricks to install compilers instead of adding complexity to our build script * Clang format fixes on checked files (compat Cpp11 instead of Cpp03) * Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial) * Drop mingw cmake generated files and add them to gitignore
* Mapgen v6: Use snow blocks in tundra and remove them from taiga (#5827)Casimir2017-06-04
| | | | | | * Mapgen v6: Use snow blocks in tundra and remove them from taiga * Use snowblocks in tundra above dirt with snow
* Fix segmentation fault with tool capabilities (#5899)ShadowNinja2017-06-03
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* Snake case for screen options in minetest.conf (#5792)Vincent Glize2017-06-03
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* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
| | | | | | | | | | | | * LuaEntitySAO: Remove beyond outermost mapchunk edges Based on a commit by, and with help from, nerzhul. Add 2 functions to class Mapgen: A function to calculate actual mapgen edges, called from the Mapgen constructor. A function called indirectly from content_sao.cpp per entity step to check SAO position is within mapgen edges. * Calculate borders from params not mapgen, which is not available everytime
* Tooltips: Unify the tooltip[] and list[] description tooltip display ↵SmallJoker2017-06-03
| | | | | | functions (#5848) * Tooltips: Unify the tooltip[] and list[] description tooltip display functions
* Do not shade inventory items with textures (#5869)Dániel Juhász2017-06-01
| | | | This commit restores the old behavior: if an inventory item has an own inventory texture, it will not be shaded.
* Show singlenode mapgen to menu (#5868)Loïc Blot2017-06-01
| | | Fix #5867
* Fix dropdown menu selection (#5847)red-0012017-06-01
| | | This fixes a bug that occurred when the selection list of a drop down menu was changed but the name was still the same.
* Nametag: remove colour codes before calculating alignment. (#5862)red-0012017-05-31
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* Don't add damage flash while punch texture modifier is active (#5767)stujones112017-05-29
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* guiVolumeChange: prevent wrong value position by using 1 label instead of 2 ↵Loïc Blot2017-05-28
| | | | | | | | | (#5839) * Use only one label instead of two for the soundText, this permit to ensure both label & values are aligned * Add '%' character too, to reflect it's a percentage volume * Remove rect on regenerateGui (upper part) which shadows outer part and which is not needed outside of the DesiredRect affectation Fix issue #5837
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
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* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
| | | | MacOSX build fix + cleanups
* Enhance ABM performance a little bit by removing two std::set copy (#5815)Loïc Blot2017-05-25
| | | | | | | | | | * Enhance ABM performance a little bit by removing two std::set copy * ActiveBlockModifier::getTriggerContents now returns a const ref * ActiveBlockModifier::getRequiredNeighbors now returns a const ref * ActiveBlockModifier::getRequiredNeighbors is now purely virtual * Little code style fix
* Mgv6 mudflow: Remove decoration if 'dirt with grass' below flows away (#5798)Paramat2017-05-25
| | | | | | | Mudflow of a neighbouring mapchunk extends into a mapchunk's edge, and could remove 'dirt with grass' from under a decoration, creating unsupported decorations. Remove any decoration above if a 'dirt with grass' node is removed by mudflow.
* Close formspec on client shutdown. (#5811)red-0012017-05-25
| | | This ensures the shutting down progress bar is correctly rendered. This fixes #3050.
* Revert 1469424 and fix wrong char position when doing mouse selection on ↵Loïc Blot2017-05-24
| | | | | | | | | | | | | | | | intlGUIEditBox (#5806) * Revert 1469424075affce7c27bb44e5a5cbd51485e44b2 and fix wrong char position when doing mouse selection on intlGUIEditBox position should look at current line not the whole text and shift 1 character on the last line (due to \0 string delimiter) * Finish the fix and prevent values under zero for getCursorPos which crash the program if found * Forget to remove old comment * fix zero to NULL * Fix typo
* Fix wrong return value in get_sky Lua call since ↵Loic Blot2017-05-23
| | | | | | ad9fcf859ec2347325830e09504ae96968b51ea8 Fix #5803
* Client crashfix: load meta after digging (#5801)Paramat2017-05-23
| | | | | | | Fixes a crash caused in MTGame by breaking and right-clicking a chest. If loading meta, digging, node can disappear and we looked at meta, which is wrong because meta became NULL. Pointer is invalidated and we read wrong memory area
* LINT fix & check all files with clang-formatLoic Blot2017-05-22
| | | | Seems the diff mode doesn't work well, PR are detected as working whereas in master it's shown it's problematic (and really problematic). Use same check everywhere
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
| | | | | | | | | | | | * [CSM] Add send_chat_message and run_server_chatcommand API functions * Add client-side chat message rate limiting * Limit out chat queue size * [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand * Last fixes/cleanups before merge
* Fix LINT broken by dfa0c15ce045705f05487d623dc7beca6c945b4bLoic Blot2017-05-21
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* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-21
| | | | | Add node def and item def documentation. Please be ready for merge!
* Prevent fall damage from overflowing when falling from a large height. (#5791)red-0012017-05-21
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* Real control fix (#5787)Loïc Blot2017-05-20
| | | | | | | | | | * Allow enabling and disabling mods. * Re-fix 605599b6f150b89ba6539c4d088231b326adcb48 This breaks some chars like € in chat. Instead verify is char is a non control char -> iswcntrl
* Fix instant digging (#5785)you2017-05-20
| | | | Use runData.dig_time_complete instead of params.time to find out whether it's instant digging. runData.dig_time_complete is set to something very big if the node can't be dug, whereas param.time is 0 when digging is impossible or it's instant digging. So not using param.time fixes #5728.
* Fix wchar_t type on 605599b6f150b89ba6539c4d088231b326adcb48Loic Blot2017-05-20
| | | | event.KeyInput.Char is a wchar_t, iswprint should be used
* Particle spawner: Do not spawn particles distant from player (#5766)Paramat2017-05-20
| | | | | | | | | Previously, every particle was rendered by (even if not actually visible to) the client regardless of distance. This significantly reduced client FPS. Acts clientside, particle spawners are always sent to clients, but each particle is checked for distance from the player. As with 'add particle' the distance limit is set to 'max block send distance' as this determines how far a client can see.