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...
*
Update example config and translation .cpp
updatepo.sh
2022-01-25
*
Cancel emerge callbacks on shutdown
Jude Melton-Houghton
2022-01-23
*
Bump formspec version (#11980)
Vincent Robinson
2022-01-23
*
Fix consistency of sky sun/moon texture behaviour
sfan5
2022-01-22
*
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
Zughy
2022-01-22
*
Fix local animation not instantly updating after being set
sfan5
2022-01-19
*
Optimize folder handling in 'files' mod storage backend
sfan5
2022-01-17
*
Reset override material in anaglyph
Dmitry Kostenko
2022-01-16
*
Give the ASCII console splash a facelift
Alex
2022-01-15
*
Minor improvements to Lua sandbox
sfan5
2022-01-15
*
Improve situation around race condition with dynamic_add_media during client ...
sfan5
2022-01-15
*
Don't call on_dieplayer callback two times (#11874)
savilli
2022-01-15
*
Fix NodeDef backwards compatibility to 5.3.0 (#11942)
SmallJoker
2022-01-12
*
Mainmenu game-related changes (#11887)
sfan5
2022-01-09
*
Formspec: Fix bgcolor and set_focus checks
SmallJoker
2022-01-09
*
Restore pass-through of direction keys (#11924)
sfan5
2022-01-09
*
Fully remove bitmap font support (#11863)
sfan5
2022-01-08
*
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-07
*
Fix damage wraparound if very high damage (#11872)
Wuzzy
2022-01-06
*
Base formspec coordinate size on padded screensize
Vincent Robinson
2022-01-04
*
Inventory: Add ServerEnv checks for calls during script init
SmallJoker
2022-01-04
*
Cap damage overlay duration to 1 second (#11871)
Wuzzy
2022-01-02
*
Recalculate normals before adding mesh to the scene
x2048
2022-01-02
*
Print announce error response (#11878)
ShadowNinja
2022-01-01
*
Add padding[] element to formspecs (#11821)
Vincent Robinson
2021-12-30
*
Improve TTF support for pixel-style fonts (#11848)
Vincent Robinson
2021-12-30
*
Formspec: Unify argument checks (#11851)
SmallJoker
2021-12-29
*
Socket-related cleanups
sfan5
2021-12-29
*
Remove unused (de)serializeAttributes() methods
ROllerozxa
2021-12-29
*
Add more neighbors on mesh update (#6765)
Vitaliy
2021-12-29
*
Fix segfault in drawItems() due to missing inventory list
SmallJoker
2021-12-29
*
Fix check that denies new clients from a singleplayer session
savilli
2021-12-28
*
Automatically use SSE registers for FP operations on i386 (#11853)
William L. DeRieux IV
2021-12-28
*
Restore GCC 5 compatibility (#11778)
JosiahWI
2021-12-28
*
Protect font initialization with mutex
sfan5
2021-12-18
*
Refactor trusted mod checking code
sfan5
2021-12-18
*
Remove setlocal and setupvalue from `debug` table whitelist
sfan5
2021-12-18
*
Don't let HTTP API pass through untrusted function
sfan5
2021-12-18
*
Restructure devtest's unittests and run them in CI (#11859)
sfan5
2021-12-18
*
Disable inventory if player's inventory formspec is blank (#11827)
ROllerozxa
2021-12-13
*
Remove creative/damage info in Esc/Pause menu
Wuzzy
2021-12-13
*
Fix get_bone_position() on unset bones modifying their position
sfan5
2021-12-06
*
Fix various code & correctness issues (#11815)
sfan5
2021-12-05
*
Network: Delete copy constructor and use std::move instead (#11642)
SmallJoker
2021-12-01
*
Update minetest.conf.example and dummy cpp file
updatepo.sh
2021-11-27
*
Implemented disconnect_player (#10492)
Corey Powell
2021-11-26
*
Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)
sfan5
2021-11-26
*
Add Lua bitop library (#9847)
Lejo
2021-11-26
*
Minimap: gamma-correct average texture colour calculation (#9249)
HybridDog
2021-11-26
*
Add backwards-compatible behaviour if too few CAO textures specified
sfan5
2021-11-22
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