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Author
Age
...
*
Allow for Game-Specific Menu Music (#11241)
ExeVirus
2021-11-22
*
Fix local digging animation (#11772)
savilli
2021-11-19
*
Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)
Elijah Duffy
2021-11-10
*
Localize error messages in mainmenu (#11495)
Riceball LEE
2021-11-01
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Automatically package MinGW runtime in buildbot
sfan5
2021-10-31
*
Add joystick layout for DragonRise GameCube controller (#11467)
Isabelle COWAN-BERGMAN
2021-10-31
*
Fix crash on hypertext[] with not enough parts
rubenwardy
2021-10-25
*
Fixes around emerge handling
sfan5
2021-10-25
*
Limit stepheight smoothing to the stepheight and stop smoothing during jumps ...
Jude Melton-Houghton
2021-10-25
*
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-25
*
Fix no_texture.png activation w/ simple leaves
Wuzzy
2021-10-22
*
Fix view bobbing not resetting when resting
Lars Müller
2021-10-20
*
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-20
*
Fix compiling on Windows with Visual Studio
LoneWolfHT
2021-10-15
*
Use scoped app storage on Android (#11466)
rubenwardy
2021-10-15
*
Make /status message easier to read
Wuzzy
2021-10-15
*
Add embedded PNG texture modifier (#11498)
hecks
2021-10-13
*
Remove broken timeout behaviour
sfan5
2021-10-12
*
Fix player HP desync between client and server
savilli
2021-10-12
*
Remove a few unused functions reported by callcatcher (#11658)
SmallJoker
2021-10-12
*
Move instead of copy during content install if possible
sfan5
2021-10-07
*
Move archive extraction in content store to async job
sfan5
2021-10-07
*
Make fs::extractZipFile thread-safe
sfan5
2021-10-07
*
Add "MINETEST_MOD_PATH" environment variable (#11515)
emixa-d
2021-10-07
*
Reduce shadow jitter (#11668)
lhofhansl
2021-10-05
*
Fix crash when calling remove/kick/ban_player on start (#11672)
Wuzzy
2021-10-05
*
Make MetaDataRef:get return nil instead of nothing (#11666)
Jude Melton-Houghton
2021-10-05
*
Add get_server_max_lag() (#11671)
Wuzzy
2021-10-05
*
Improvements to colored shadows (#11516)
x2048
2021-10-01
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
*
Order drawlist by distance to the camera when rendering (#11651)
x2048
2021-09-27
*
Various code improvements
SmallJoker
2021-09-27
*
Touch UI support for desktop builds (#10729)
TheBrokenRail
2021-09-26
*
Fix "Could not create ITexture, texture needs to have a non-empty name" warning
sfan5
2021-09-22
*
Fix src/util/string.cpp on NetBSD
nia
2021-09-19
*
Fix client-side performance of chat UI (#11612)
DS
2021-09-19
*
Fix HUD multiline text alignment (#10795)
Lars Müller
2021-09-19
*
Fix trivial typos
sfan5
2021-09-19
*
Add preprocessor check for weird (incorrect) build configurations
sfan5
2021-09-19
*
Shave off buffer copies in networking code (#11607)
sfan5
2021-09-17
*
Fix GLES2 discard behaviour (texture transparency)
sfan5
2021-09-17
*
Hide Wself-assign-overloaded and Wself-move unittest compilation warnings
HybridDog
2021-09-17
*
Readd TGA to the list of valid texture formats. (#11598)
ROllerozxa
2021-09-15
*
Chop game background in mainmenu (#10796)
Lars Müller
2021-09-14
*
Add Windows-specific CreateTempFile() implementation
sfan5
2021-09-14
*
Fix broken handling of NodemetaChanged packets
sfan5
2021-09-12
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
*
Clean up/improve some scriptapi error handling code
sfan5
2021-09-10
*
Send to clients node metadata that changed to become empty (#11597)
Jude Melton-Houghton
2021-09-10
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