summaryrefslogtreecommitdiff
path: root/src
Commit message (Collapse)AuthorAge
* Reduce size of ContentFeatures structuresfan52022-05-26
| | | | | | On my system this is a reduction from 4664 to 3704 bytes. This is not for the sake of saving RAM but ensuring commonly used structures fit into caches better.
* Get rid of global buffer that would ruin concurrent MapBlock serializationsfan52022-05-26
|
* Improve code in mapblock_mesh.cpp a bitsfan52022-05-26
|
* Quantize light frustum calculations (#12357)x20482022-05-23
| | | | | | | * Quantize light frustum calculations Reduces shadow flicker * Fix function name to match conventions
* Fix hash implementation for SerializedBlockCachesfan52022-05-23
|
* Use unordered_map instead of map for MapSectorsRichard Try2022-05-23
|
* Add missing concurrency protection in logger (#12325)paradust72022-05-23
|
* Fix no_texture.png for unknown nodes with ID < 125 (#12329)Wuzzy2022-05-23
|
* Replace all uses of core::list with std::list (#12313)paradust72022-05-22
|
* Fixes needed to use irrArray backed by std::vector (#12263)paradust72022-05-22
|
* Don't ignore server disconnects in client codesfan52022-05-21
| | | | | If the server stops talking to us without saying bye we should actually end the in-game session with an error message.
* Optimize JSON string (de)serialization routinessfan52022-05-21
| | | | | | stringstreams were shown to be slow when reading/writing single characters and there is lots of potential by having functions perform on existing buffers whenever possible.
* Improve testSerializeJsonString unit testssfan52022-05-21
| | | | | this also removes the requirement that / is escaped, there is no reason for doing so.
* Deprecate game.conf name, use title instead (#12030)rubenwardy2022-05-21
|
* Improve shadow filters (#12195)x20482022-05-21
| | | | | | | | | * Rewrite shadow filtering for the new distortion * Calculate penumbra radius using a single sample * Avoid peter-panning effect due to filtering of short shadows * Add adaptive filter quality for soft shadows * Avoid sharp shadows on surfaces without normals (e.g. plants) * Increase default and maximum soft shadow radius * Make line numbers in shader errors match the code
* Fix lighting of upright_sprite entities (#12336)x20482022-05-20
| | | Use MeshNode materials to set the light since ReadOnlyMaterials is now false
* Fix lighting of the wield mesh (#12341)x20482022-05-20
| | | | | * Assign node light to player before final color blend. Fixes day/night lightbank ratio for wield meshes * Update wield mesh light when changing mesh
* Use std::map instead of core::map (#12301)paradust72022-05-18
|
* Remove confusing message in keybindings menusavilli2022-05-17
|
* Initialize wield mesh color when wield_image is setDmitry Kostenko2022-05-15
| | | | #12245
* Use native packer to transfer globals into async env(s)sfan52022-05-10
|
* Support packing arbitrary graphs (#12289)Jude Melton-Houghton2022-05-10
|
* Fix cooking and fuel crafts with aliasesJude Melton-Houghton2022-05-10
|
* Fix possible unreliable behavior due to uninitialized variablesOctavian2022-05-10
|
* Add more Prometheus metrics (#12274)sfan52022-05-09
|
* HUD: Update selection mesh every frame (#12270)Lars Müller2022-05-09
| | | Fixes outdated selection boxes after entity property changes.
* Consolidate some data structures in MapBlockMeshsfan52022-05-08
|
* Cache serialized mapblocks during sendingsfan52022-05-08
| | | | | | | This reduces the (absolute) time spent in Server::SendBlocks() from 700ms to 300ms (relative) share of MapBlock::serialize() from 80% to 60% in a test setup with 10 players and many block changes
* Fix mapblock geometry optimisation not workingROllerozxa2022-05-08
| | | | Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
* Add benchmarks for json string serialize/deserialize (#12258)paradust72022-05-06
| | | Co-authored-by: sfan5 <sfan5@live.de>
* Enable chat clickable weblinks by default (#12115)Froggo2022-05-06
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Fix Windows Visual Studio actions (#11176)LoneWolfHT2022-05-04
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Avoid rendering invisible faces of simple nodeboxes (#12262)x20482022-05-04
| | | | | | * Skip rendering faces adjacent to opaque nodes * Cancel out opposite faces of adjacent nodebox nodes of the same type Fixes #6409
* hud_get: Return precision field for waypoints (#12215)Lars Müller2022-05-04
|
* guiScalingFilter: Fix most memory leaks (#12256)SmallJoker2022-05-04
| | | | Calls to the cache function ended up creating a new texture regardless whether the texture is already cached.
* Make logging cost free when there is no output target (#12247)paradust72022-05-04
| | | | | The logging streams now do almost no work when there is no output target for them. For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
* Fix broken FPS/dtime counters in debug infosfan52022-05-03
| | | | was broken by a89afe1229e327da3c397a3912b2d43d2196ea2b
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
|
* Fix synchronization issue at thread startsfan52022-05-02
| | | | | | | | | | If a newly started thread immediately exits then m_running would immediately be set to false again and the caller would be stuck waiting for m_running to become true forever. Since a mutex for synchronizing startup already exists we can simply move the while loop into it. see also: #5134 which introduced m_start_finished_mutex
* Refactor some Lua API functions in preparation for async envsfan52022-05-02
|
* Remove some unused variable from Lua class wrapperssfan52022-05-02
|
* Initialize wield mesh colors when changing item. (#12254)x20482022-05-01
| | | Fixes #12245
* Deal with compiler warningssfan52022-04-30
|
* Enable additional warning flagssfan52022-04-30
| | | | also make them work with the RelWithDebInfo build type
* Clean up some auth packet handling related codesfan52022-04-28
|
* Fix password changing getting stuck if wrong password is entered oncesfan52022-04-28
|
* Apply disallow_empty_password to password changes toosfan52022-04-28
|
* Fix race condition in registration leading to duplicate create_auth callssfan52022-04-28
|
* Refactor local time getter functions (#12221)Oblomov2022-04-28
| | | | | | | | | | | | | | | | | This commit introduces mt_localtime() in src/gettime.h, a wrapper around the OS-specific thread-safe versions of localtime() (resp. localtime_s on Windows and localtime_r in other systems). Per the Open Group recommendation, «portable applications should call tzset() explicitly before using ctime_r() or localtime_r() because setting timezone information is optional for those functions», so we also do a one-shot call of tzset() (_tzset() on Windows to avoid warning C4996). The function is used to replace the localtime() calls in getTimestamp() and makeScreenshot(). (The only reminaing call to localtime() in the tree now is the one in the local copy of the Lua source code.)
* Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)paradust72022-04-28
| | | Keep code and use version check instead, for backwards compatibility