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*
Fix ignored OpenGLES2 include path and cmake warning
sfan5
2021-04-16
*
Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)
SmallJoker
2021-04-13
*
Buildbot changes to allow out-of-tree builds (#11180)
sfan5
2021-04-11
*
Modifying fall damage via armor group (#11080)
Wuzzy
2021-04-11
*
Fix server favorites not saving when client/serverlist/ doesn't exist already...
sfan5
2021-04-09
*
Don't reseed stars when changing star count
Wuzzy
2021-04-09
*
Make edit boxes respond to string input (IME) (#11156)
yw05
2021-04-05
*
Don't apply connection timeout limit to locally hosted servers
sfan5
2021-04-05
*
Game: Scale damage flash to max HP
SmallJoker
2021-04-05
*
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-04-05
*
CGUITTFont optimizations (#11136)
sfan5
2021-04-02
*
Sort out cURL timeouts and increase default
sfan5
2021-04-02
*
Irrlicht support code maintenance
sfan5
2021-03-31
*
Draw items as 2D images (instead of meshes) when possible
sfan5
2021-03-30
*
Block & report player self-interaction (#11137)
Lars Müller
2021-03-30
*
Consistent title bar + render information in mainmenu (#10764)
SmallJoker
2021-03-30
*
Fix wield image of plantlike_rooted (#11067)
Wuzzy
2021-03-30
*
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-30
*
Replace fallback font nonsense with automatic per-glyph fallback (#11084)
sfan5
2021-03-29
*
Drop irrUString from MT, it's owned by irrlicht now
Loic Blot
2021-03-26
*
Fix attached-to-object sounds having a higher reference distance
Desour
2021-03-23
*
Fix broken `BiomeGen` abstraction (#11107)
sfan5
2021-03-23
*
Fix segfault for model[] without animation speed
Jean-Patrick Guerrero
2021-03-21
*
Restore minimal normal texture support (for minimap shading)
Vitaliy
2021-03-21
*
Serialize tool capabilities JSON without whitespace
sfan5
2021-03-20
*
Schematic: Properly deal with before/after node resolving and document (#11011)
SmallJoker
2021-03-20
*
Check for duplicate login in TOSERVER_INIT handler (#11017)
Elias Fleckenstein
2021-03-19
*
Scale mouse/joystick sensitivity depending on FOV (#11007)
Elias Åström
2021-03-19
*
Drop old text input workarounds (#11089)
sfan5
2021-03-19
*
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
Jean-Patrick Guerrero
2021-03-16
*
Fix deprecated calls with Irrlicht 1.9
Jean-Patrick Guerrero
2021-03-16
*
Tweak duration_to_string formatting
Wuzzy
2021-03-16
*
Enable Irrlicht debug logging with --trace
sfan5
2021-03-12
*
Avoid unnecessary copies during media/mesh loading
sfan5
2021-03-12
*
Handle mesh load failure without crashing
sfan5
2021-03-12
*
Clean up cmake DLL installation and other minor things
sfan5
2021-03-12
*
Switch Irrlicht dependency to our own fork
sfan5
2021-03-09
*
Restore Irrlicht 1.9 support
sfan5
2021-03-09
*
Use place_param2 client-side for item appearance & prediction (#11024)
sfan5
2021-03-09
*
Protect dropping from far node inventories
SmallJoker
2021-03-07
*
Protect per-player detached inventory actions
SmallJoker
2021-03-07
*
Clean up ClientEvent hudadd/hudchange internals
sfan5
2021-03-06
*
Fix function override warnings in mg_ore.h
sfan5
2021-03-06
*
Pause animations while game is paused (#10658)
Vitaliy
2021-03-05
*
Translate builtin (#10693)
Wuzzy
2021-03-05
*
Protect mg_name and mg_flags from being set by Lua (#11010)
sfan5
2021-03-04
*
Settings: Push groups in to_table as well
SmallJoker
2021-03-01
*
Keep mapblocks in memory if they're in range (#10714)
hecks
2021-02-26
*
Fix hud_change and hud_remove after hud_add (#10997)
savilli
2021-02-26
*
Slap u64 on everything time-y (#10984)
Lars Müller
2021-02-24
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