| Commit message (Expand) | Author | Age |
... | |
* | Use virtual paths to specify exact mod to enable (#11784) | rubenwardy | 2022-01-30 |
* | Add another very awful workaround to prevent a crash on Mingw32 | sfan5 | 2022-01-30 |
* | Get rid of `basic_debug` last minute | sfan5 | 2022-01-30 |
* | Abort raycasts that go out-of-bounds (#12006) | sfan5 | 2022-01-30 |
* | Get rid of empty test file | sfan5 | 2022-01-30 |
* | Raise max mapgen limit constant to align with mapblock size | sfan5 | 2022-01-30 |
* | Disable dynamic shadows for the 5.5.0 release | SmallJoker | 2022-01-29 |
* | Get rid of legacy workaround in SQLite backend | sfan5 | 2022-01-28 |
* | Add game name to server status string | sfan5 | 2022-01-28 |
* | Request execution on dedicated GPU on Windows | sfan5 | 2022-01-27 |
* | Enable high-res timers on Windows | sfan5 | 2022-01-27 |
* | Rework drawtime and related timekeeping code to use microseconds | sfan5 | 2022-01-27 |
* | Automatically migrate client mod storage (#11960) | Jude Melton-Houghton | 2022-01-27 |
* | Define control(bits) as "unset" for entities (#11995) | Lars Müller | 2022-01-27 |
* | Update example config and translation .cpp | updatepo.sh | 2022-01-25 |
* | Cancel emerge callbacks on shutdown | Jude Melton-Houghton | 2022-01-23 |
* | Bump formspec version (#11980) | Vincent Robinson | 2022-01-23 |
* | Fix consistency of sky sun/moon texture behaviour | sfan5 | 2022-01-22 |
* | Allow resetting celestial vault elements by leaving its arguments empty (#11922) | Zughy | 2022-01-22 |
* | Fix local animation not instantly updating after being set | sfan5 | 2022-01-19 |
* | Optimize folder handling in 'files' mod storage backend | sfan5 | 2022-01-17 |
* | Reset override material in anaglyph | Dmitry Kostenko | 2022-01-16 |
* | Give the ASCII console splash a facelift | Alex | 2022-01-15 |
* | Minor improvements to Lua sandbox | sfan5 | 2022-01-15 |
* | Improve situation around race condition with dynamic_add_media during client ... | sfan5 | 2022-01-15 |
* | Don't call on_dieplayer callback two times (#11874) | savilli | 2022-01-15 |
* | Fix NodeDef backwards compatibility to 5.3.0 (#11942) | SmallJoker | 2022-01-12 |
* | Mainmenu game-related changes (#11887) | sfan5 | 2022-01-09 |
* | Formspec: Fix bgcolor and set_focus checks | SmallJoker | 2022-01-09 |
* | Restore pass-through of direction keys (#11924) | sfan5 | 2022-01-09 |
* | Fully remove bitmap font support (#11863) | sfan5 | 2022-01-08 |
* | Use a database for mod storage (#11763) | Jude Melton-Houghton | 2022-01-07 |
* | Fix damage wraparound if very high damage (#11872) | Wuzzy | 2022-01-06 |
* | Base formspec coordinate size on padded screensize | Vincent Robinson | 2022-01-04 |
* | Inventory: Add ServerEnv checks for calls during script init | SmallJoker | 2022-01-04 |
* | Cap damage overlay duration to 1 second (#11871) | Wuzzy | 2022-01-02 |
* | Recalculate normals before adding mesh to the scene | x2048 | 2022-01-02 |
* | Print announce error response (#11878) | ShadowNinja | 2022-01-01 |
* | Add padding[] element to formspecs (#11821) | Vincent Robinson | 2021-12-30 |
* | Improve TTF support for pixel-style fonts (#11848) | Vincent Robinson | 2021-12-30 |
* | Formspec: Unify argument checks (#11851) | SmallJoker | 2021-12-29 |
* | Socket-related cleanups | sfan5 | 2021-12-29 |
* | Remove unused (de)serializeAttributes() methods | ROllerozxa | 2021-12-29 |
* | Add more neighbors on mesh update (#6765) | Vitaliy | 2021-12-29 |
* | Fix segfault in drawItems() due to missing inventory list | SmallJoker | 2021-12-29 |
* | Fix check that denies new clients from a singleplayer session | savilli | 2021-12-28 |
* | Automatically use SSE registers for FP operations on i386 (#11853) | William L. DeRieux IV | 2021-12-28 |
* | Restore GCC 5 compatibility (#11778) | JosiahWI | 2021-12-28 |
* | Protect font initialization with mutex | sfan5 | 2021-12-18 |
* | Refactor trusted mod checking code | sfan5 | 2021-12-18 |