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* Also shut down when SIGTERM was receivedest312016-06-24
* Mgflat/fractal/v7/valleys: Denser 3D noise tunnelsparamat2016-06-24
* Player: New get_look, set_look APIraymoo2016-06-24
* Dungeons: Generalise use, add capabilities, various modificationsparamat2016-06-17
* Move unknown node message when applying texture overrides to infostream (#4218)Yutao Yuan2016-06-14
* Sky.cpp: Improve code style. Define sky colours as SColorparamat2016-06-11
* Make node timers more efficientEkdohibs2016-06-11
* Random misc. warning fixes and cleanupskwolekr2016-06-11
* Settings: Clean up settings changed callback codekwolekr2016-06-11
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-11
* Sky: Darker, bluer sky and improved horizon haze at nightparamat2016-06-09
* Sky: Fix sunrisebg texture motion (#4199)Paramat2016-06-08
* Mapgen: Optimize biomemap creation by combining with generateBiomeskwolekr2016-06-05
* Biome API: Add per-biome riverbed material and depthparamat2016-06-05
* Mapgen: Performance improvement and fixes for updateLiquid (#4065)MillersMan2016-06-04
* Biomes: Define and use biome_t for biome IDskwolekr2016-06-04
* PcgRandom: Fix/improve documentationkwolekr2016-06-04
* Change internal type for seeds to s32kwolekr2016-06-04
* Initial Gamepad supportest312016-06-03
* Input related generalisationsest312016-06-03
* Sapier's fix for the RESEND RELIABLE problem (#4170)Robert Kiraly2016-06-03
* Mgv7: Always carve river channels in mountain terrainparamat2016-06-02
* Add colored text (not only colored chat).Ekdohibs2016-05-31
* Colored chat working as expected for both freetype and non-freetype builds. @...TriBlade92016-05-31
* Add minetest.check_password_entry callbackest312016-05-30
* Remove unused code in s_security.cpp (#4172)Zeno-2016-05-30
* Particles: Add option to remove particles on collisionAuke Kok2016-05-28
* Add base64 encoding and decoding to the lua api. (#3919)red-0012016-05-27
* Disallow external linkage for default Cavegen NoiseParamskwolekr2016-05-27
* Dungeongen: Remove dependency on Mapgenkwolekr2016-05-27
* Mapgen: Combine dungeon generation codekwolekr2016-05-27
* Mapgen: Deduplicate common constructor codekwolekr2016-05-27
* Mapgen: Remove calculateNoise from most mapgenskwolekr2016-05-27
* Mapgen V7: Remove now-unused ridge heightmapkwolekr2016-05-27
* Cavegen: Move V5-style caves to CavesNoiseIntersectionkwolekr2016-05-27
* Cavegen: Minor misc. fixeskwolekr2016-05-27
* Fix undefined evaluation order when constructing random vectorskwolekr2016-05-27
* Cavegen: Re-add small caves to CavesRandomWalkkwolekr2016-05-27
* Cavegen: Remove CavesRandomWalk dependency on Mapgenkwolekr2016-05-27
* Cavegen: Merge instances of repetitive surface level-finding codekwolekr2016-05-27
* Cavegen: Remove CavesV6 dependency on Mapgenkwolekr2016-05-27
* Cavegen: Rename CaveV6 to CavesV6kwolekr2016-05-27
* Cavegen: Merge CaveV5 and CaveV7 into CavesRandomWalkkwolekr2016-05-27
* Fix MgStoneType and BiomeType enum nameskwolekr2016-05-27
* Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr2016-05-27
* Move biome calculation to BiomeGenkwolekr2016-05-27
* Tell irrlicht if we handle a key or not.est312016-05-26
* Fix rollback.txt migrationShadowNinja2016-05-23
* Fix irrlicht version checking macro for tooltip_height calculationCraig Robbins2016-05-24
* Move updateTextures and fillTileAttribs to ContentFeaturesEkdohibs2016-05-23