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* Increase star count to 1000 and decrease radius slightly (#9307)lhofhansl2020-01-16
| | | | | * Increase star count to 1000 and decrease radius slightly. * Adjust star width.
* Android: fix cyrillic characters, update iconv lib (#9117)Maksim2020-01-13
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* Map download: Escape ':' to '_' (#9235)Montandalar2020-01-11
| | | | | | | | | | | | | | This is necessary under Windows systems, and direct IPv6 connections. Windows universally disallows ':' from occuring in filenames. Other disallowed characters on Windows: \ / * ? " < > | are not relevant to hostnames, IPv4 or IPv6 addresses. Anyone who has got an existing server map saved on Linux with ':' in the world save will want to keep that save.
* Formspec: change the appeareance of the cursor on fields and co. (#8665)DS2020-01-11
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* Formspec: Fix clicking on tooltip-obstructed elements (#9266)DS2020-01-04
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* Remove Mapgen V7 floatlands in preparation for new implementation (#9238)Paramat2020-01-04
| | | | Preserve the floatland flag of existing worlds, to be used again when the new implementation is added.
* Use appropriate LC_ locale macro for Windows (#9230)Montandalar2019-12-24
| | | | | * Wrap LC_ macro in ifdef Windows does not have LC_MESSAGES in locale.h, so use LC_ALL on that platform
* Fix the player information version_string return value (#8616)Lejo2019-12-20
| | | | | | | | | | | | | | | | * Give more player information * Correct lua_api.txt * Correct keys in lua_api.txt * Improve Code * Only Bugfix+ser_vers * Correct doc * Fix double
* Don't override the FGIMG style property if the image parameter is nullHugues Ross2019-12-16
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* Remove the dependency on FGIMG/BGIMG from the hovered/pressed variantsHugues Ross2019-12-16
| | | | - Make guiButtonImage support null images properly
* StyleSpec: 0-initialize the property_set arrayHugues Ross2019-12-16
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* GUIFormSpecMenu: Fix legacy sorting using std::stable_sortSmallJoker2019-12-14
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* Fix spaces breaking formspec_version[] tagrubenwardy2019-12-09
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* Refactor to centralize GUIButton styling/rendering code (#9090)Hugues Ross2019-12-09
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* guiConfirmRegistration: Fix hidden error messageSmallJoker2019-12-09
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* Formspec: make bgcolor element less confusing and allow setting fullscreen ↵DS2019-12-08
| | | | color (#8996)
* Clean up craft replacements docsPaul Ouellette2019-12-07
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* Renaming the function wasn't enoughSmallJoker2019-12-07
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* Attachments: Fix interpolation from (0,0,0) after detachSmallJoker2019-12-07
| | | | | | GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
* Fix failing build due to code style errorrubenwardy2019-12-06
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* Add scrollbaroptions FormSpec element (#8530)v-rob2019-12-06
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* Add z-index management to HUDPierre-Yves Rollo2019-12-06
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* Fix LocalPlayer-bound sound playback broken by 81c2370SmallJoker2019-12-05
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* Improve client-side packet receivingsfan52019-11-25
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* Caves: Fix shadowing of 'large_cave_depth' to avoid confusionparamat2019-11-23
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* Dungeons: Move duplicated y limit checks to generation functionparamat2019-11-23
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* Formspec: Fix priorities for version < 3 (#9121)SmallJoker2019-11-20
| | | | | | | | * Formspec: Fix priorities for version < 3 1) Introduce 'priority' to 'FieldSpec' 2) Sort elements based on 'priority' 3) Assign 'name' to the Item Image Button's image to show tooltips again
* Waves generated with Perlin-type noise #8994Lars Hofhansl2019-11-19
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* Move duplicated mapgen parameters to class MapgenBasic (#9134)Paramat2019-11-19
| | | 'large_cave_depth', 'dungeon_ymin' and 'dungeon_ymax' are duplicated across many mapgens so should have been in class MapgenBasic from the start.
* Rework packet receiving in ServerThreadsfan52019-11-19
| | | | | Notably it tries to receive all queued packets between server steps, not just one.
* Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)Paramat2019-11-18
| | | | | | | | | Low-disruption first step towards removing the hardcoded cave liquid code. Since MT 5.0.0 cave liquids can be defined and located by biome definitions instead. In games that do not yet use biome definitions to define and locate cave liquids (MTGame does), lava will now appear below y = water_level - 256 instead of below 'lava depth' (usually y = -256). Therefore no change in most mapgens if using the default 'lava depth'.
* Optimize semaphore wait with zero timeout on POSIXsfan52019-11-14
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* Fix clang-tidy and lint travis checkssfan52019-11-11
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* [CSM] Fix and improve minetest.get_language()sfan52019-11-11
| | | | | Previously this method would accidentally reset the locale and break everything.
* [CSM] Implement minetest.get_csm_restrictions()sfan52019-11-11
| | | | fixes #8068
* Run on_item_use CSM callback even if item is not marked usablesfan52019-11-11
| | | | | Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists).
* Fix camera:get_offset() in CSMsfan52019-11-11
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* [CSM] Expose more env functionssfan52019-11-11
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* Refactor CSM restriction code a bitsfan52019-11-11
| | | | This also fixes find_node_near restrictions being ineffective.
* Call on_secondary_use when object is right-clickedsfan52019-11-10
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* Randomwalk caves: Extend beyond mapchunk vertically also (#9094)Paramat2019-11-10
| | | | | Previously, randomwalk caves only extended beyond the mapchunk borders horizontally, preventing vertical overlap and interconnection.
* Be lenient with extra slashes for CSM pathssfan52019-11-09
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* [CSM] Remove non-functional minetest.get_day_count()sfan52019-11-09
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* Corrections to client_lua_api.txtsfan52019-11-09
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* Introduce get_modpath() for CSMsfan52019-11-09
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* Load client mods into memory before execution.sfan52019-11-09
| | | | Preperation for server-sent CSM which will eventually need this.
* Refactor loading of Lua code with mod securitysfan52019-11-09
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* Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093)Paramat2019-11-09
| | | | | | | | | Previously, the only way to disable the 3D noise tunnels was to set 'cave width' > 1.0, however doing so did not disable the very intensive noise calculations or the generation loop. All the other types of cave generation (randomwalk caves, caverns) can already be independently and completely disabled. This feature is now needed more because the small randomwalk caves are now available for use as an alternative to the 3D noise tunnels.
* Make core.get_favorites("local") ignore duplicates (#7926)Paul Ouellette2019-11-08
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* Randomwalk caves: Add parameters for number, proportion flooded. Allow small ↵Paramat2019-11-08
| | | | | | | | | | | | | | caves (#8928) Add mapgen parameters to set the range of the random number of randomwalk caves per mapchunk, and to set the proportion that are flooded with liquids. Default values are, for now, unchanged from the previous hardcoded values. Add parameters to allow small randomwalk caves Disabled by default for now as they have never been present in the non-mgv6 mapgens.