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* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* client.cpp: modernize codeLoic Blot2017-08-16
* cavegen.cpp, chat.cpp: modernize codeLoic Blot2017-08-16
* Modernize client code (#6250)Loïc Blot2017-08-15
* bab.cpp: code modernizationLoic Blot2017-08-15
* server.cpp: code modernizationLoic Blot2017-08-15
* Lint fix on localplayer.hLoic Blot2017-08-15
* L-system: Fix leaves cutting through stemsHybrid Dog2017-08-14
* Player::getSpeed/setSpeed use const refsLoic Blot2017-08-14
* Player class: disable copyLoic Blot2017-08-14
* Various server.cpp cleanupsLoic Blot2017-08-14
* Server::AsyncRunStep + Server::sendAddNode: modernize codeLoic Blot2017-08-14
* LocalPlayer::accelerateHorizontal: cleanupsLoic Blot2017-08-13
* Cleanup LocalPlayer::applyControlLoic Blot2017-08-13
* Add slippery group for nodes (players/items slide)Wuzzy2017-08-13
* Trigger on_rightclick regardless on the formspec meta fieldSmallJoker2017-08-13
* Change “Use” key name to “Special”TeTpaAka2017-08-13
* Full viewing range key message clarifiedFixer2017-08-12
* Remove cloud_height settingBen Deutsch2017-08-12
* Mgv5: Make spawn position search more reliableparamat2017-08-12
* ServerEnvironment::step: modernize loopsLoic Blot2017-08-11
* Mgv7: Raise spawn point by 1 node for no mountain caseparamat2017-08-09
* Step height: Add as a player object propertyparamat2017-08-09
* Key change menu: Expose more keysWuzzy2017-08-09
* Fix error not printed to console when no name is providedJuozas2017-08-09
* Singleplayer: Pause game in the key change dialogSmallJoker2017-08-07
* Start off newly generated worlds early at sunrise, 5:15am (#6211)JRottm2017-08-05
* Add tiny Y offset in collisionMoveSimple() to tweak performanceJens Rottmann2017-08-05
* Fix player coordinate rounding in collisionMoveSimple() (#6197)Jens Rottmann2017-08-05
* Sort box corners correctlyThomas--S2017-08-04
* Fix crash when using --go in command lineJuozas Pocius2017-08-03
* Dungeons: Use biome 'node_stone' if normal stone types not detectedparamat2017-07-30
* GenericCAO: Fix dark model below y = 0paramat2017-07-30
* Darkness detection: Reduce chance of false positives darkening the skyboxLars Hofhansl2017-07-30
* Make direct item selection keys freely bindableWuzzy2017-07-30
* Move the nametag back to the top of the player (#6179)TeTpaAka2017-07-29
* Noise: Prevent unittest crash caused by division by zeroSmallJoker2017-07-29
* Revert "Noise::perlinMap2D,3D: replace a loop init with a single memset call"Loïc Blot2017-07-27
* Fix a warning introduced by 4eb59aeeb2f2b535f4eb2a1608189bb03098454eLoïc Blot2017-07-27
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-27
* Rename previous_was_found to previous_existsLoic Blot2017-07-27
* MapBlock::actuallyUpdateDayNightDiff(): little performance optimizationLoic Blot2017-07-27
* compressZlib: don't use a SharedBuffer but a raw u8 * pointerLoic Blot2017-07-27
* Massive performance improvement on correctBlockNodeIdsLoic Blot2017-07-27
* Noise::perlinMap2D,3D: replace a loop init with a single memset callLoic Blot2017-07-27
* Remove one unused variable in Server::Receive functionLoic Blot2017-07-27
* Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cppLoic Blot2017-07-26
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-26
* VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot2017-07-26
* Mgv7: Add 'mount_zero_level' parameterparamat2017-07-26