aboutsummaryrefslogtreecommitdiff
path: root/textures/base/pack/left_arrow.png
Commit message (Collapse)AuthorAge
* Add support for Android 2.3+sapier2014-06-29
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
com">Minetest Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "cpp_api/s_base.h" #include "cpp_api/s_mainmenu.h" #include "cpp_api/s_async.h" /*****************************************************************************/ /* Scripting <-> Main Menu Interface */ /*****************************************************************************/ class MainMenuScripting : virtual public ScriptApiBase, public ScriptApiMainMenu { public: MainMenuScripting(GUIEngine* guiengine); // Global step handler to pass back async events void step(); // Pass async events from engine to async threads unsigned int queueAsync(const std::string &serialized_func, const std::string &serialized_params); private: void initializeModApi(lua_State *L, int top); static void registerLuaClasses(lua_State *L, int top); AsyncEngine asyncEngine; };