summaryrefslogtreecommitdiff
path: root/textures/base/pack/menulogo.png
Commit message (Collapse)AuthorAge
* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20
6'>46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "voxel.h"
#include "map.h"

// For TimeTaker
#include "main.h"
#include "utility.h"

/*
	Debug stuff
*/
u32 addarea_time = 0;
u32 emerge_time = 0;
u32 emerge_load_time = 0;
u32 clearflag_time = 0;
//u32 getwaterpressure_time = 0;
//u32 spreadwaterpressure_time = 0;
u32 updateareawaterpressure_time = 0;
u32 flowwater_pre_time = 0;


VoxelManipulator::VoxelManipulator():
	m_data(NULL),
	m_flags(NULL)
{
}

VoxelManipulator::~VoxelManipulator()
{
	clear();
	if(m_data)
		delete[] m_data;
	if(m_flags)
		delete[] m_flags;
}

void VoxelManipulator::clear()
{
	// Reset area to volume=0
	m_area = VoxelArea();
	if(m_data)
		delete[] m_data;
	m_data = NULL;
	if(m_flags)
		delete[] m_flags;
	m_flags = NULL;
}

void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode)
{
	v3s16 em = m_area.getExtent();
	v3s16 of = m_area.MinEdge;
	o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
	 <<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
	
	for(s32 y=m_area.MaxEdge.Y; y>=m_area.MinEdge.Y; y--)
	{
		if(em.X >= 3 && em.Y >= 3)
		{
			if     (y==m_area.MinEdge.Y+2) o<<"^     ";
			else if(y==m_area.MinEdge.Y+1) o<<"|     ";
			else if(y==m_area.MinEdge.Y+0) o<<"y x-> ";
			else                           o<<"      ";
		}

		for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
		{
			for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
			{
				u8 f = m_flags[m_area.index(x,y,z)];
				char c;
				if(f & VOXELFLAG_NOT_LOADED)
					c = 'N';
				else if(f & VOXELFLAG_INEXISTENT)
					c = 'I';
				else
				{
					c = 'X';
					u8 m = m_data[m_area.index(x,y,z)].d;
					u8 pr = m_data[m_area.index(x,y,z)].pressure;
					if(mode == VOXELPRINT_MATERIAL)
					{
						if(m <= 9)
							c = m + '0';
					}
					else if(mode == VOXELPRINT_WATERPRESSURE)
					{
						if(m == MATERIAL_WATER)
						{
							c = 'w';
							if(pr <= 9)
								c = pr + '0';
						}
						else if(m == MATERIAL_AIR)
						{
							c = ' ';
						}
						else
						{
							c = '#';
						}
					}
				}
				o<<c;
			}
			o<<' ';
		}
		o<<std::endl;
	}
}

void VoxelManipulator::addArea(VoxelArea area)
{
	// Cancel if requested area has zero volume
	if(area.getExtent() == v3s16(0,0,0))
		return;
	
	// Cancel if m_area already contains the requested area
	if(m_area.contains(area))
		return;
	
	TimeTaker timer("addArea", g_device, &addarea_time);

	// Calculate new area
	VoxelArea new_area;
	// New area is the requested area if m_area has zero volume
	if(m_area.getExtent() == v3s16(0,0,0))
	{
		new_area = area;
	}
	// Else add requested area to m_area
	else
	{
		new_area = m_area;
		new_area.addArea(area);
	}

	s32 new_size = new_area.getVolume();

	/*dstream<<"adding area ";
	area.print(dstream);
	dstream<<", old area ";
	m_area.print(dstream);
	dstream<<", new area ";
	new_area.print(dstream);
	dstream<<", new_size="<<new_size;
	dstream<<std::endl;*/

	// Allocate and clear new data
	MapNode *new_data = new MapNode[new_size];
	u8 *new_flags = new u8[new_size];
	for(s32 i=0; i<new_size; i++)
	{
		new_flags[i] = VOXELFLAG_NOT_LOADED;
	}
	
	// Copy old data
	
	for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
	for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
	for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
	{
		// If loaded, copy data and flags
		if((m_flags[m_area.index(x,y,z)] & VOXELFLAG_NOT_LOADED) == false)
		{
			new_data[new_area.index(x,y,z)] = m_data[m_area.index(x,y,z)];
			new_flags[new_area.index(x,y,z)] = m_flags[m_area.index(x,y,z)];
		}
	}

	// Replace area, data and flags
	
	m_area = new_area;
	
	MapNode *old_data = m_data;
	u8 *old_flags = m_flags;

	/*dstream<<"old_data="<<(int)old_data<<", new_data="<<(int)new_data
	<<", old_flags="<<(int)m_flags<<", new_flags="<<(int)new_flags<<std::endl;*/

	m_data = new_data;
	m_flags = new_flags;
	
	if(old_data)
		delete[] old_data;
	if(old_flags)
		delete[] old_flags;

	//dstream<<"addArea done"<<std::endl;
}

void VoxelManipulator::copyFrom(MapNode *src, VoxelArea src_area,
		v3s16 from_pos, v3s16 to_pos, v3s16 size)
{
	for(s16 z=0; z<size.Z; z++)
	for(s16 y=0; y<size.Y; y++)
	{
		s32 i_src = src_area.index(from_pos.X, from_pos.Y+y, from_pos.Z+z);
		s32 i_local = m_area.index(to_pos.X, to_pos.Y+y, to_pos.Z+z);
		memcpy(&m_data[i_local], &src[i_src], size.X*sizeof(MapNode));
		memset(&m_flags[i_local], 0, size.X);
	}
}

void VoxelManipulator::interpolate(VoxelArea area)
{
	VoxelArea emerge_area = area;
	emerge_area.MinEdge -= v3s16(1,1,1);
	emerge_area.MaxEdge += v3s16(1,1,1);
	emerge(emerge_area);

	SharedBuffer<u8> buf(area.getVolume());

	for(s32 z=area.MinEdge.Z; z<=area.MaxEdge.Z; z++)
	for(s32 y=area.MinEdge.Y; y<=area.MaxEdge.Y; y++)
	for(s32 x=area.MinEdge.X; x<=area.MaxEdge.X; x++)
	{
		v3s16 p(x,y,z);

		v3s16 dirs[] = {
			v3s16(1,1,0),
			v3s16(1,0,1),
			v3s16(1,-1,0),
			v3s16(1,0,-1),
			v3s16(-1,1,0),
			v3s16(-1,0,1),
			v3s16(-1,-1,0),
			v3s16(-1,0,-1),
		};
		//const v3s16 *dirs = g_26dirs;
		
		s16 total = 0;
		s16 airness = 0;
		u8 m = MATERIAL_IGNORE;

		for(s16 i=0; i<8; i++)
		//for(s16 i=0; i<26; i++)
		{
			v3s16 p2 = p + dirs[i];

			u8 f = m_flags[m_area.index(p2)];
			assert(!(f & VOXELFLAG_NOT_LOADED));
			if(f & VOXELFLAG_INEXISTENT)
				continue;

			MapNode &n = m_data[m_area.index(p2)];

			airness += (n.d == MATERIAL_AIR) ? 1 : -1;
			total++;

			if(m == MATERIAL_IGNORE && n.d != MATERIAL_AIR)
				m = n.d;
		}

		// 1 if air, 0 if not
		buf[area.index(p)] = airness > -total/2 ? MATERIAL_AIR : m;
		//buf[area.index(p)] = airness > -total ? MATERIAL_AIR : m;
		//buf[area.index(p)] = airness >= -7 ? MATERIAL_AIR : m;
	}

	for(s32 z=area.MinEdge.Z; z<=area.MaxEdge.Z; z++)
	for(s32 y=area.MinEdge.Y; y<=area.MaxEdge.Y; y++)
	for(s32 x=area.MinEdge.X; x<=area.MaxEdge.X; x++)
	{
		v3s16 p(x,y,z);
		m_data[m_area.index(p)].d = buf[area.index(p)];
	}
}


void VoxelManipulator::clearFlag(u8 flags)
{
	// 0-1ms on moderate area
	TimeTaker timer("clearFlag", g_device, &clearflag_time);

	v3s16 s = m_area.getExtent();

	/*dstream<<"clearFlag clearing area of size "
			<<""<<s.X<<"x"<<s.Y<<"x"<<s.Z<<""
			<<std::endl;*/

	//s32 count = 0;

	/*for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
	for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
	for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
	{
		u8 f = m_flags[m_area.index(x,y,z)];
		m_flags[m_area.index(x,y,z)] &= ~flags;
		if(m_flags[m_area.index(x,y,z)] != f)
			count++;
	}*/

	s32 volume = m_area.getVolume();
	for(s32 i=0; i<volume; i++)
	{
		m_flags[i] &= ~flags;
	}

	/*s32 volume = m_area.getVolume();
	for(s32 i=0; i<volume; i++)
	{
		u8 f = m_flags[i];
		m_flags[i] &= ~flags;
		if(m_flags[i] != f)
			count++;
	}

	dstream<<"clearFlag changed "<<count<<" flags out of "
			<<volume<<" nodes"<<std::endl;*/
}

int VoxelManipulator::getWaterPressure(v3s16 p, s16 &highest_y, int recur_count)
{
	m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED2;

	if(p.Y > highest_y)
		highest_y = p.Y;
	
	/*if(recur_count > 1000)
		throw ProcessingLimitException
				("getWaterPressure recur_count limit reached");*/
	
	if(recur_count > 10000)
		return -1;
	
	recur_count++;

	v3s16 dirs[6] = {
		v3s16(0,1,0), // top
		v3s16(0,0,1), // back
		v3s16(0,0,-1), // front
		v3s16(1,0,0), // right
		v3s16(-1,0,0), // left
		v3s16(0,-1,0), // bottom
	};

	// Load neighboring nodes
	emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)), 1);

	s32 i;
	for(i=0; i<6; i++)
	{
		v3s16 p2 = p + dirs[i];
		u8 f = m_flags[m_area.index(p2)];
		// Ignore inexistent or checked nodes
		if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED2))
			continue;
		MapNode &n = m_data[m_area.index(p2)];
		// Ignore non-liquid nodes
		if(material_liquid(n.d) == false)
			continue;

		int pr;

		// If at ocean surface
		if(n.pressure == 1 && n.d == MATERIAL_OCEAN)
		{
			pr = 1;
		}
		// Otherwise recurse more
		else
		{
			pr = getWaterPressure(p2, highest_y, recur_count);
			if(pr == -1)
				continue;
		}

		// If block is at top, pressure here is one higher
		if(i == 0)
		{
			if(pr < 255)
				pr++;
		}
		// If block is at bottom, pressure here is one lower
		else if(i == 5)
		{
			if(pr > 1)
				pr--;
		}
		
		// Node is on the pressure route
		m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED4;

		// Got pressure
		return pr;
	}
	
	// Nothing useful found
	return -1;
}

void VoxelManipulator::spreadWaterPressure(v3s16 p, int pr,
		VoxelArea request_area,
		core::map<v3s16, u8> &active_nodes,
		int recur_count)
{
	//if(recur_count > 10000)
		/*throw ProcessingLimitException
				("spreadWaterPressure recur_count limit reached");*/
	if(recur_count > 10)
		return;
	recur_count++;
	
	/*dstream<<"spreadWaterPressure: p=("
			<<p.X<<","<<p.Y<<","<<p.Z<<")"
			<<", oldpr="<<(int)m_data[m_area.index(p)].pressure
			<<", pr="<<pr
			<<", recur_count="<<recur_count
			<<", request_area=";
	request_area.print(dstream);
	dstream<<std::endl;*/

	m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED3;
	m_data[m_area.index(p)].pressure = pr;

	v3s16 dirs[6] = {
		v3s16(0,1,0), // top
		v3s16(-1,0,0), // left
		v3s16(1,0,0), // right
		v3s16(0,0,-1), // front
		v3s16(0,0,1), // back
		v3s16(0,-1,0), // bottom
	};

	// Load neighboring nodes
	emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)), 2);

	s32 i;
	for(i=0; i<6; i++)
	{
		v3s16 p2 = p + dirs[i];
		
		u8 f = m_flags[m_area.index(p2)];

		// Ignore inexistent and checked nodes
		if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED3))
			continue;

		MapNode &n = m_data[m_area.index(p2)];
		
		/*
			If material is air:
				add to active_nodes if there is flow-causing pressure.
			NOTE: Do not remove anything from there. We cannot know
			      here if some other neighbor of it causes flow.
		*/
		if(n.d == MATERIAL_AIR)
		{
			bool pressure_causes_flow = false;
			// If block is at top
			if(i == 0)
			{
				//if(pr >= PRESERVE_WATER_VOLUME ? 3 : 2)
				if(pr >= 3)
					pressure_causes_flow = true;
			}
			// If block is at bottom
			else if(i == 5)
			{
				pressure_causes_flow = true;
			}
			// If block is at side
			else
			{
				//if(pr >= PRESERVE_WATER_VOLUME ? 2 : 1)
				if(pr >= 2)
					pressure_causes_flow = true;
			}
			
			if(pressure_causes_flow)
			{
				active_nodes[p2] = 1;
			}

			continue;
		}

		// Ignore non-liquid nodes
		if(material_liquid(n.d) == false)
			continue;

		int pr2 = pr;
		// If block is at top, pressure there is lower
		if(i == 0)
		{
			if(pr2 > 0)
				pr2--;
		}
		// If block is at bottom, pressure there is higher
		else if(i == 5)
		{
			if(pr2 < 255)
				pr2++;
		}
		
		// Ignore if correct pressure is already set and is not on
		// request_area.
		// Thus, request_area can be used for updating as much
		// pressure info in some area as possible to possibly
		// make some calls to getWaterPressure unnecessary.
		if(n.pressure == pr2 && request_area.contains(p2) == false)
			continue;

		spreadWaterPressure(p2, pr2, request_area, active_nodes, recur_count);
	}
}

void VoxelManipulator::updateAreaWaterPressure(VoxelArea a,
		core::map<v3s16, u8> &active_nodes,
		bool checked3_is_clear)
{
	TimeTaker timer("updateAreaWaterPressure", g_device,
			&updateareawaterpressure_time);

	emerge(a, 3);
	
	bool checked2_clear = false;
	
	if(checked3_is_clear == false)
	{
		//clearFlag(VOXELFLAG_CHECKED3);

		clearFlag(VOXELFLAG_CHECKED3 | VOXELFLAG_CHECKED2);
		checked2_clear = true;
	}
	

	for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
	for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
	for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
	{
		v3s16 p(x,y,z);

		u8 f = m_flags[m_area.index(p)];
		// Ignore inexistent or checked nodes
		if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED3))
			continue;
		MapNode &n = m_data[m_area.index(p)];
		// Ignore non-liquid nodes
		if(material_liquid(n.d) == false)
			continue;
		
		if(checked2_clear == false)
		{
			clearFlag(VOXELFLAG_CHECKED2);
			checked2_clear = true;
		}

		checked2_clear = false;

		s16 highest_y = -32768;
		int recur_count = 0;
		int pr = -1;

		try
		{
			// 0-1ms @ recur_count <= 100
			//TimeTaker timer("getWaterPressure", g_device);
			pr = getWaterPressure(p, highest_y, recur_count);
		}
		catch(ProcessingLimitException &e)
		{
			//dstream<<"getWaterPressure ProcessingLimitException"<<std::endl;
		}

		if(pr == -1)
		{
			assert(highest_y != -32768);

			pr = highest_y - p.Y + 1;
			if(pr > 255)
				pr = 255;

			/*dstream<<"WARNING: Pressure at ("
					<<p.X<<","<<p.Y<<","<<p.Z<<")"
					<<" = "<<pr
					//<<" and highest_y == -32768"
					<<std::endl;
			assert(highest_y != -32768);
			continue;*/
		}
		
		try
		{
			// 0ms
			//TimeTaker timer("spreadWaterPressure", g_device);
			spreadWaterPressure(p, pr, a, active_nodes, 0);
		}
		catch(ProcessingLimitException &e)
		{
			//dstream<<"getWaterPressure ProcessingLimitException"<<std::endl;
		}
	}
}

bool VoxelManipulator::flowWater(v3s16 removed_pos,
		core::map<v3s16, u8> &active_nodes,
		int recursion_depth, bool debugprint,
		u32 stoptime)
{
	v3s16 dirs[6] = {
		v3s16(0,1,0), // top
		v3s16(0,0,-1), // front
		v3s16(0,0,1), // back
		v3s16(-1,0,0), // left
		v3s16(1,0,0), // right
		v3s16(0,-1,0), // bottom
	};

	recursion_depth++;

	v3s16 p;
	bool from_ocean = false;
	
	// Randomize horizontal order
	static s32 cs = 0;
	if(cs < 3)
		cs++;
	else
		cs = 0;
	s16 s1 = (cs & 1) ? 1 : -1;
	s16 s2 = (cs & 2) ? 1 : -1;
	//dstream<<"s1="<<s1<<", s2="<<s2<<std::endl;

	{
	TimeTaker timer1("flowWater pre", g_device, &flowwater_pre_time);
	
	// Load neighboring nodes
	emerge(VoxelArea(removed_pos - v3s16(1,1,1), removed_pos + v3s16(1,1,1)), 4);
	
	// Ignore incorrect removed_pos
	{
		u8 f = m_flags[m_area.index(removed_pos)];
		// Ignore inexistent or checked node
		if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED))
			return false;
		MapNode &n = m_data[m_area.index(removed_pos)];
		// Water can move only to air
		if(n.d != MATERIAL_AIR)
			return false;
	}
	
	s32 i;
	for(i=0; i<6; i++)
	{
		p = removed_pos + v3s16(s1*dirs[i].X, dirs[i].Y, s2*dirs[i].Z);

		u8 f = m_flags[m_area.index(p)];
		// Inexistent or checked nodes can't move
		if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED))
			continue;
		MapNode &n = m_data[m_area.index(p)];
		// Only liquid nodes can move
		if(material_liquid(n.d) == false)
			continue;
		// If block is at top, select it always
		if(i == 0)
		{
			break;
		}
		// If block is at bottom, select it if it has enough pressure
		if(i == 5)
		{
			//if(n.pressure >= PRESERVE_WATER_VOLUME ? 3 : 2)
			if(n.pressure >= 3)
				break;
			continue;
		}
		// Else block is at some side. Select it if it has enough pressure
		//if(n.pressure >= PRESERVE_WATER_VOLUME ? 2 : 1)
		if(n.pressure >= 2)
		{
			break;
		}
	}

	// If there is nothing to move, return
	if(i==6)
		return false;

	/*
		Move water and bubble
	*/

	u8 m = m_data[m_area.index(p)].d;
	u8 f = m_flags[m_area.index(p)];

	if(m == MATERIAL_OCEAN)
		from_ocean = true;

	// Move air bubble if not taking water from ocean
	if(from_ocean == false)
	{
		m_data[m_area.index(p)].d = m_data[m_area.index(removed_pos)].d;
		m_flags[m_area.index(p)] = m_flags[m_area.index(removed_pos)];
	}
	
	m_data[m_area.index(removed_pos)].d = m;
	m_flags[m_area.index(removed_pos)] = f;

	// Mark removed_pos checked
	m_flags[m_area.index(removed_pos)] |= VOXELFLAG_CHECKED;

	// If block was dropped from surface, increase pressure
	if(i == 0 && m_data[m_area.index(removed_pos)].pressure == 1)
	{
		m_data[m_area.index(removed_pos)].pressure = 2;
	}
	
	/*
	NOTE: This does not work as-is
	if(m == MATERIAL_OCEAN)
	{
		// If block was raised to surface, increase pressure of
		// source node
		if(i == 5 && m_data[m_area.index(p)].pressure == 1)
		{
			m_data[m_area.index(p)].pressure = 2;
		}
	}*/
	
	/*if(debugprint)
	{
		dstream<<"VoxelManipulator::flowWater(): Moved bubble:"<<std::endl;
		print(dstream, VOXELPRINT_WATERPRESSURE);
	}*/

	// Update pressure
	VoxelArea a;
	a.addPoint(p - v3s16(1,1,1));
	a.addPoint(p + v3s16(1,1,1));
	a.addPoint(removed_pos - v3s16(1,1,1));
	a.addPoint(removed_pos + v3s16(1,1,1));
	updateAreaWaterPressure(a, active_nodes);
	
	/*if(debugprint)
	{