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Commit message (Collapse)AuthorAge
* GUI: Convert loading screen's progress bar to image (#5362)kilbith2017-03-10
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* Add textures for air and ignore items (#5196)Wuzzy2017-02-10
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* Serverlist: Add ping indicators (#5164)kilbith2017-02-03
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* Halo: Highlight selected faceRealBadAngel2016-11-12
| | | | | This is a slightly modified and cleaned up version of #3774 by RealBadAngel. By sofar: Remove color change (just make it lighter) and some minor cleanups.
* Textures: New 'smoke puff' texture from TNT modparamat2016-10-04
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* Main menu, lua_api.txt: Fix mod/texture pack screenshot size issuesWuzzy2016-07-27
| | | | | | Recommend mod screenshot size in lua_api.txt Adjust displayed screenshot size of texture packs Document texture pack files in lua_api.txt
* Textures: Replace menu background fallback dirt_bg.png with empty sky textureparamat2016-04-21
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* Mainmenu: Unify favorite servers with main serverlistkilbith2016-04-20
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* Minimap: revert change from RGBA to IndexedAuke Kok2016-04-11
| | | | | | @kilbith spotted correctly that I had accidentally removed the "soft" edging on the minimap overlay by converting it from RGBA to Indexed, which killed the transparent pixels on the edging.
* Minimap: "North" indicator arrow for circle minimapAuke Kok2016-04-08
| | | | | | | | | | Related: #3730 This adds a simple, and small "North" indicator to the circular minimap. The indicator is in a classical triangle-like arrow with a little bit of shading to accentuate the shape and give it a little bit depth. The indicator is stuck exactly at the edge as far outwards as possible, and is not too intrusive but still easy enough to spot.
* Update menu header imageJean-Patrick Guerrero2016-03-25
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* Resize object_marker_red.png to 16x16ShadowNinja2016-02-28
| | | | Having a non-power-of-two image broke the Android app.
* Minimap: show player markersRealBadAngel2016-02-19
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* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
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* Android: Implement Autohiding button bars to cleanup screenSapier2015-12-18
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* Compress textures and fontsMaksim Gamarnik2015-10-15
| | | | | Used PNGOUT, OptiPNG and DeflOpt. Removes ~350 KB without any loss in quality.
* Fix relief mapping issuesRealBadAngel2015-07-16
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* Add minimap featureRealBadAngel2015-06-27
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* Use frame instead of words 'no screenshot available'rubenwardy2015-06-24
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* Add extra buttons to Android GUI. All icons are licensed by freepik.com ↵Kodexky2014-12-30
| | | | under CC BY 3.0
* Regenerate server_flags_creative.png from XCFKahrl2014-12-21
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* Fix background of creative icon (was black, now transparent)Kahrl2014-12-14
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* Display serverlist flags as iconsKahrl2014-12-13
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* Fix MSVC compiling warnings and remove an unused textureSmallJoker2014-12-12
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* Change default halo.png for better visibility.RealBadAngel2014-09-19
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* Node highlighting.RealBadAngel2014-09-17
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* Add support for Android 2.3+sapier2014-06-29
| | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
* Fix regression dirt texture not beeing default in non cloud menusapier2014-06-14
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* Shaders rework.RealBadAngel2013-12-03
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* Make freetype usage configureable by a settingPilzAdam2013-08-04
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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Compress texturesDavid Gumberg2013-06-18
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* Higher resolution menuheaderPilzAdam2013-05-25
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* Add menu_header.png and remove old, unused texturesPilzAdam2013-05-20
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* unkn own block -> unkn own nodekhonkhortisan2013-04-05
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* Add cloud menu background by Krisi, configurable with the menu_clouds option.ShadowNinja2013-03-13
| | | | | Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers. And finally don't git-ignore textures/base/.
* Update menulogo.pngIlya Zhuravlev2013-03-10
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* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20