Commit message (Collapse) | Author | Age | |
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* | Minimap: revert change from RGBA to Indexed | Auke Kok | 2016-04-11 |
| | | | | | | @kilbith spotted correctly that I had accidentally removed the "soft" edging on the minimap overlay by converting it from RGBA to Indexed, which killed the transparent pixels on the edging. | ||
* | Minimap: "North" indicator arrow for circle minimap | Auke Kok | 2016-04-08 |
| | | | | | | | | | | Related: #3730 This adds a simple, and small "North" indicator to the circular minimap. The indicator is in a classical triangle-like arrow with a little bit of shading to accentuate the shape and give it a little bit depth. The indicator is stuck exactly at the edge as far outwards as possible, and is not too intrusive but still easy enough to spot. | ||
* | Update menu header image | Jean-Patrick Guerrero | 2016-03-25 |
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* | Resize object_marker_red.png to 16x16 | ShadowNinja | 2016-02-28 |
| | | | | Having a non-power-of-two image broke the Android app. | ||
* | Minimap: show player markers | RealBadAngel | 2016-02-19 |
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* | Cleanup selection mesh code, add shaders for halo and selection boxes | RealBadAngel | 2016-02-08 |
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* | Android: Implement Autohiding button bars to cleanup screen | Sapier | 2015-12-18 |
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* | Compress textures and fonts | Maksim Gamarnik | 2015-10-15 |
| | | | | | Used PNGOUT, OptiPNG and DeflOpt. Removes ~350 KB without any loss in quality. | ||
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
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* | Add minimap feature | RealBadAngel | 2015-06-27 |
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* | Use frame instead of words 'no screenshot available' | rubenwardy | 2015-06-24 |
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* | Add extra buttons to Android GUI. All icons are licensed by freepik.com ↵ | Kodexky | 2014-12-30 |
| | | | | under CC BY 3.0 | ||
* | Regenerate server_flags_creative.png from XCF | Kahrl | 2014-12-21 |
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* | Fix background of creative icon (was black, now transparent) | Kahrl | 2014-12-14 |
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* | Display serverlist flags as icons | Kahrl | 2014-12-13 |
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* | Fix MSVC compiling warnings and remove an unused texture | SmallJoker | 2014-12-12 |
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* | Change default halo.png for better visibility. | RealBadAngel | 2014-09-19 |
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* | Node highlighting. | RealBadAngel | 2014-09-17 |
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* | Add support for Android 2.3+ | sapier | 2014-06-29 |
| | | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed! | ||
* | Fix regression dirt texture not beeing default in non cloud menu | sapier | 2014-06-14 |
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* | Shaders rework. | RealBadAngel | 2013-12-03 |
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* | Make freetype usage configureable by a setting | PilzAdam | 2013-08-04 |
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* | Replace C++ mainmenu by formspec powered one | sapier | 2013-07-02 |
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* | Compress textures | David Gumberg | 2013-06-18 |
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* | Higher resolution menuheader | PilzAdam | 2013-05-25 |
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* | Add menu_header.png and remove old, unused textures | PilzAdam | 2013-05-20 |
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* | unkn own block -> unkn own node | khonkhortisan | 2013-04-05 |
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* | Add cloud menu background by Krisi, configurable with the menu_clouds option. | ShadowNinja | 2013-03-13 |
| | | | | | Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers. And finally don't git-ignore textures/base/. | ||
* | Update menulogo.png | Ilya Zhuravlev | 2013-03-10 |
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* | Flatten share/ and user/ in the source and for the RUN_IN_PLACE build | Perttu Ahola | 2012-03-20 |