| Commit message (Collapse) | Author | Age |
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This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles.
Add "off state" textures to the builtin statbars.
Co-authored-by: SmallJoker <mk939@ymail.com>
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Processed using 'optipng -o7 -strip all '
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'player.png' and 'player_back.png' are hardcoded into the engine as
the default appearence of the player object, so the textures should
be present in the engine.
This results in a functional fallback sprite player for when a game
has no player appearence related code.
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Increase the resolution of the smaller icons to look better on modern HD screens.
All master SVGs included in the the Android build directory.
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* Android: Improve UI scaling on smaller high-density displays
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Previously these were both inconsistently close to the screen edge.
'gear icon' has been enlarged to match the width of 'zoom' and 'aux'
buttons.
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Add 'aux' button.
Use joystick to trigger 'aux' button when forward and out of main circle, by enabling
'virtual_joystick_triggers_aux' setting.
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* Android: Add zoom, minimap, and toggle chat button
Zoom button is put above jump button.
Minimap and toggle chat button are put in settings bar.
* Jump button is rotated down button
* Move three buttons on the right screen higher
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* Android: Replace movement buttons with joystick
Replace movement control buttons (arrows at bottom left screen) with virtual joystick.
Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input.
Joystick applies only on left 1/3 of screen.
Joystick's position can be fixed by enabling fixed_virtual_joystick setting.
Three new images:
(1) placeholder joystick,
(2) joystick container (background), and
(3) joystick cursor.
Remove unused images: movement control buttons (*_arrow.png).
New data type: touch_gui_joystick_move_id
Joystick's fixed position is spaced one button size from bottom and from left of screen.
Remove unused variable: m_joystick_downlocation
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* add refresh button
* Make search and refresh buttons smaller
* Change to image button
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The arrow symbolizing the player in the square minimap looks almost like a
triangle, making it a bit hard to see which direction it is currently
pointing in when in a hurry.
Redraw it leaner, pointier. Colors unchanged.
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This is a slightly modified and cleaned up version of #3774 by RealBadAngel.
By sofar: Remove color change (just make it lighter) and some minor cleanups.
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Recommend mod screenshot size in lua_api.txt
Adjust displayed screenshot size of texture packs
Document texture pack files in lua_api.txt
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@kilbith spotted correctly that I had accidentally removed the
"soft" edging on the minimap overlay by converting it from RGBA
to Indexed, which killed the transparent pixels on the edging.
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Related: #3730
This adds a simple, and small "North" indicator to the circular
minimap. The indicator is in a classical triangle-like arrow with a
little bit of shading to accentuate the shape and give it a little
bit depth. The indicator is stuck exactly at the edge as far outwards
as possible, and is not too intrusive but still easy enough to spot.
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Having a non-power-of-two image broke the Android app.
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Used PNGOUT, OptiPNG and DeflOpt.
Removes ~350 KB without any loss in quality.
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under CC BY 3.0
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There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts
A big thank you to everyone helping this to be completed!
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