| Commit message (Collapse) | Author | Age |
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maybe a submodule would have really been easier...
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This made a rebuild of 32-bit deps necessary.
They were updated in the process and this was done for 64-bit too for consistency.
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Freetype is now a build requirement.
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it was just half-broken before...
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* Add zstd support.
* Rearrange serialization order
* Compress entire mapblock
Co-authored-by: sfan5 <sfan5@live.de>
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With the CMake changes to IrrlichtMt, it's now possible to use a target for IrrlichtMt.
Besides greatly improving the ease of setting up IrrlichtMt for users building the client, it removes the need for Minetest's CMake to include transitive dependencies such as image libraries, cleaning it up a tiny bit. The PR works by finding the IrrlichtMt package and linking to the target it provides. If the package isn't found and it isn't building the client, it will still fall back to using just the headers of old Irrlicht or IrrlichtMt.
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Use posix mingw-w64 toolchain on Win64 builds where applicable, avoids
many build errors when using buildwin64.sh to build 64 bit builds on
Ubuntu based Linux distributions
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* Do proper out-of-tree builds with buildbot
* Don't write to bin/ for cross builds
* This allows safely building multiple builds from the same source dir, e.g. with the buildbot.
* Disable Gettext (by default) and Freetype (entirely) for server builds
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* Move outside of travis to Github actions
This will permit to have better integrated CI workflow than the previous
travis one.
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PR created under the employment of EvidenceBKidscode
* Variables to set git repositories urls (allows to build from another repo)
* Variables to set git branch to build from (allows to build from non-master branch)
* Variables to change built name
* Make -j uses the proper number of processors (autodetect)
* Changed toolchain from win32 to adpat it to non-debian distros
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This permits script to return correct state when skipping packaging
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* Implement win32 & win64 builds in Gitlab CI + pkg improvements
* windows buildbot: split build & deploy steps
* move deb artifacts to root folder to have a nicer artifact
* add windows build + packaging on xenial
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* Move GCC to GCC 6 & GCC 7
* Move Clang to Clang 3.6 & Clang 4.0
* LINT moves from Clang 3.9 to Clang 4.0
* Move XCode 7.3 to 8.0
* Use more travis tricks to install compilers instead of adding complexity to our build script
* Clang format fixes on checked files (compat Cpp11 instead of Cpp03)
* Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial)
* Drop mingw cmake generated files and add them to gitignore
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The libraries updated in this commit were built with a set of scripts:
https://gist.github.com/sfan5/780c24313c164d34634e18677683b9a3
Building new library versions or just using a different MinGW version
is now way easier. This means Windows builds no longer need to use
ancient library versions just because nobody knows how to build them.
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Instead of trying to manually parse the output of 'git show' which can be different across different git configurations, properly use the 'git rev-parse' command that is intended for this purpose.
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The freehoster these files were hosted on is shutting down soon-ish, they're now hosted on my VPS.
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CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476
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* CURL support
* only download packages if they don't exist
* fixed download links (libvorbis and libogg)
* manual downloading if automatic downloading fails (only minetest and minetest_game)
* mingwm10.dll and openal_stripped.zip are downloaded automatically
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