| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Refactor texture overrides, and add new features:
- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden
* Formatting changes
* Address soime feedback
- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource
* Simplify override target checks with an inline helper function
* make linter happy
* Apply feedback suggestions
Co-Authored-By: rubenwardy <rw@rubenwardy.com>
* Remove remaining != 0 checks
* Update copyright notice
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
|
|
|
|
|
|
|
| |
Move LuaEntitySAO to a new dedicated file
Drop TestSAO (useless object)
Drop the old static startup initialized SAO factory, which was pretty useless.
This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
|
|
|
|
|
| |
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h}
Move UnitSAO class to dedicated files
|
|
|
|
|
|
|
|
|
|
| |
* Drop genericobject.{cpp,h}
This file is not for generic object but for ActiveObject message passing.
Put ownership of the various commands to the right objects and cleanup the related code.
* Protect ServerActiveObject::m_messages_out
* typo fix
|
| |
|
| |
|
| |
|
|
|
|
|
| |
* Add translator comments for "special" strings
* Add translator comments for some "tricky" strings
|
| |
|
| |
|
|
|
|
|
|
|
| |
Ubuntu 14.04 -> 18.04
clang-format, clang-tidy 7 -> 8
clang 3.6 -> 3.9
clang 7 -> 9
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
PR created under the employment of EvidenceBKidscode
* Variables to set git repositories urls (allows to build from another repo)
* Variables to set git branch to build from (allows to build from non-master branch)
* Variables to change built name
* Make -j uses the proper number of processors (autodetect)
* Changed toolchain from win32 to adpat it to non-debian distros
|
|
|
|
|
|
|
|
| |
This change permits to use up-to-date compilers, clang-tidy and
clang-format
It also refactor the tidy/format step to drop the binary selection from
scripts and perform it directly in travis
|
| |
|
|
|
|
|
|
| |
(#8288)"
This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
|
|
|
|
| |
Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd
"[CSM] Add functions to create particles and particlespawners."
|
| |
|
|
|
|
|
|
|
|
|
| |
The code 'if [ -z ${something} ]; then ... fi' means "if
${something} is an empty string, yell at the command line
about 'binary operator expected' and ignore the body of the
if statement, if ${something} is not an empty string,
the condition is false so ignore the body of the if
statement" which clearly isn't what the author wanted. Fix
it by adding a few quotes around the offending ${something}.
|
| |
|
|
|
|
|
| |
Update Android.mk
Remove 'src/client' from include_directories
|
| |
|
| |
|
| |
|
|
|
| |
client_lua_api.md -> client_lua_api.txt
|
| |
|
|
|
|
|
|
|
| |
* Promote performance-type-promotion-in-math-fn as a coding error
* Promote performance-faster-string-find too (which is not problematic currently)
* Same for performance-implicit-cast-in-loop
* Fix remaining tidy points
|
|
|
|
|
|
| |
* Add IrrLicht type aliases
* Add hash for IrrLicht vector
* Add object map
|
| |
|
|
|
|
|
|
|
|
|
| |
* Implement new travis clang-tidy build step
* This step enable some rules and enforce one rule as error
* This permits to have some C++ quality rules based on clang & clang contributor guidelines
* Fix clang-tidy reported problems on push_back -> emplace_back
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Drop EventManager from GameDef & do some client cleanups
* EventManager is only used by Client. Don't expose it on Server & GameDef for nothing
* Drop Client::event() in favor of direct calls to getEventManager
* Cleanup some event put from new + put to put(new)
* MtEvent: add Type(u8) enum
* This will enhance event performance & ensure stricter type
* Drop MtEvent::checkIs (unused)
* clang-tidy reported fixes
* Code style
* Move event_manager.h to the client directory as it's only used by client
Add EventManager unittests + switch to unordered_map as order is not important here
Drop a unused function
|
|
|
|
|
|
|
|
|
|
| |
* Cleanup sound manager client
* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
|
| |
|
|
|
|
|
|
| |
* [CSM] Add basic HUD manipulation.
Workaround for on_connect not working right now.
|
|
|
| |
* Add a build step to test non freetype builds
|
| |
|
|
|
|
|
|
|
|
|
| |
Other changes:
* Add GameUI clarification comment
* Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related
* Properly init GameUI::Flags
* Move toggleChat toggleHud & toggleProfiler to GameUI
* Add gameui.cpp to LINT whitelist
|
|
|
|
|
| |
This still leaves plenty of data undecoded, but just having the packet
types all covered 100% for 0.4.16 will make looking at traces a lot
simpler than seeing half the packets show up as unknown.
|