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* Replace travis with github actions (#9641)Loïc Blot2020-04-20
| | | | | | | * Move outside of travis to Github actions This will permit to have better integrated CI workflow than the previous travis one.
* Update wireshark dissector (#9621)sfan52020-04-14
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* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Refactor texture overrides, and add new features: - Texture overrides can support multiple targets in one line - Texture override files can have comment lines - Item images/wield images can be overridden * Formatting changes * Address soime feedback - Pass vectors by const reference - Log syntax errors as warnings - Remove 'C' prefix from TextureOverrideSource * Simplify override target checks with an inline helper function * make linter happy * Apply feedback suggestions Co-Authored-By: rubenwardy <rw@rubenwardy.com> * Remove remaining != 0 checks * Update copyright notice Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
| | | | | | | Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
| | | | | Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-10
| | | | | | | | | | * Drop genericobject.{cpp,h} This file is not for generic object but for ActiveObject message passing. Put ownership of the various commands to the right objects and cleanup the related code. * Protect ServerActiveObject::m_messages_out * typo fix
* Travis: Build clang jobs with LuaJIT enabled for better coveragesfan52020-04-08
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* Utility script to help with Weblate commit importsfan52020-04-03
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* Travis: Correct Linux dependencies so that PostgreSQL is found by CMakesfan52020-03-28
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* Add comments for translators (#9510)Wuzzy2020-03-20
| | | | | * Add translator comments for "special" strings * Add translator comments for some "tricky" strings
* Update clang-tidy configuration and scriptssfan52020-03-12
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* buildbot: Update to newer MinGW gcc 9.2sfan52020-03-12
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* Update travis build infrastructuresfan52020-03-12
| | | | | | | Ubuntu 14.04 -> 18.04 clang-format, clang-tidy 7 -> 8 clang 3.6 -> 3.9 clang 7 -> 9
* Add animated_image[] formspec element (#9258)Hugues Ross2020-02-15
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* Update some libraries for buildbotsfan52020-02-12
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* Formspec: Create a new class for inventorylists (#9287)DS2020-02-01
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* Add 9-slice background support to button formspec elements (#9290)Hugues Ross2020-01-26
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* Refactor to centralize GUIButton styling/rendering code (#9090)Hugues Ross2019-12-09
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* Fix clang-tidy and lint travis checkssfan52019-11-11
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* Silence invalid Clang Format report (#9095)Paramat2019-11-09
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* Formspec: add hypertext elementPierre-Yves Rollo2019-11-03
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* Move Quicktune code to util/ (#8871)ANAND2019-09-29
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* Update curl dependency in buildbotsfan52019-08-05
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* Add custom colorable GUIButton implementationrubenwardy2019-08-03
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* Silence invalid clang format warnings in guiScrollBar.cpp (#8724)Paramat2019-07-31
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* Improve buildbot scriptPierre-Yves Rollo2019-06-21
| | | | | | | | | | PR created under the employment of EvidenceBKidscode * Variables to set git repositories urls (allows to build from another repo) * Variables to set git branch to build from (allows to build from non-master branch) * Variables to change built name * Make -j uses the proper number of processors (autodetect) * Changed toolchain from win32 to adpat it to non-debian distros
* Update our tooling (Clang 5 -> 7, GCC 7 -> 8)Loïc Blot2019-03-14
| | | | | | | | This change permits to use up-to-date compilers, clang-tidy and clang-format It also refactor the tidy/format step to drop the binary selection from scripts and perform it directly in travis
* Update a few dependency versions for buildbot (#8319)sfan52019-03-07
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* Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 ↵Loïc Blot2019-02-26
| | | | | | (#8288)" This reverts commit 01cd63bd3bca0192dab2834faf414b022706a77e.
* Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)Paramat2019-02-26
| | | | Reverts 5dab7426451842793b183fbd961ad2ae83c8acbd "[CSM] Add functions to create particles and particlespawners."
* Attend to LINT sillyness (#8276)Paramat2019-02-23
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* Fix fake LINT check success (#8092)Jozef Behran2019-01-12
| | | | | | | | | The code 'if [ -z ${something} ]; then ... fi' means "if ${something} is an empty string, yell at the command line about 'binary operator expected' and ignore the body of the if statement, if ${something} is not an empty string, the condition is false so ignore the body of the if statement" which clearly isn't what the author wanted. Fix it by adding a few quotes around the offending ${something}.
* Fix dissector script to work with newer versions of Wireshark (#7957)meme2018-12-10
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* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
| | | | | Update Android.mk Remove 'src/client' from include_directories
* Make non-formspec modal menus respect gui scale (#7850)stujones112018-11-26
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* Add release information to appdata file (#7771)Carles Pastor Badosa2018-10-16
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* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
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* Fix release scriptLoïc Blot2018-06-14
| | | client_lua_api.md -> client_lua_api.txt
* Disable clang-tidy when no C/C++ files has been modified.Loic Blot2018-06-10
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* [clang-tidy] Promote some performance-* as a coding error (#7194)Loïc Blot2018-04-04
| | | | | | | * Promote performance-type-promotion-in-math-fn as a coding error * Promote performance-faster-string-find too (which is not problematic currently) * Same for performance-implicit-cast-in-loop * Fix remaining tidy points
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
| | | | | | * Add IrrLicht type aliases * Add hash for IrrLicht vector * Add object map
* 'fix' LINT, use InventoryLocation==SmallJoker2018-04-02
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* LINT: add clang-tidy step (#6295)Loïc Blot2018-04-01
| | | | | | | | | * Implement new travis clang-tidy build step * This step enable some rules and enforce one rule as error * This permits to have some C++ quality rules based on clang & clang contributor guidelines * Fix clang-tidy reported problems on push_back -> emplace_back
* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
| | | | | | | | | | | | | | | | | | | | | * Drop EventManager from GameDef & do some client cleanups * EventManager is only used by Client. Don't expose it on Server & GameDef for nothing * Drop Client::event() in favor of direct calls to getEventManager * Cleanup some event put from new + put to put(new) * MtEvent: add Type(u8) enum * This will enhance event performance & ensure stricter type * Drop MtEvent::checkIs (unused) * clang-tidy reported fixes * Code style * Move event_manager.h to the client directory as it's only used by client Add EventManager unittests + switch to unordered_map as order is not important here Drop a unused function
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
| | | | | | | | | | * Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
* [CSM] Add functions to create particles and particlespawners. (#6072)red-0012018-01-20
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* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
| | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
* Add a build step to test non freetype builds (#6908)Loïc Blot2018-01-12
| | | * Add a build step to test non freetype builds
* Don't recalculate statustext initial color everytime & review fixesLoic Blot2018-01-05
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* GameUI refactor (part 7/7): Finish to include profiler things to GameUILoic Blot2018-01-05
| | | | | | | | | Other changes: * Add GameUI clarification comment * Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related * Properly init GameUI::Flags * Move toggleChat toggleHud & toggleProfiler to GameUI * Add gameui.cpp to LINT whitelist