From 0013f064adca050f9325da060dc437bac092ca85 Mon Sep 17 00:00:00 2001 From: DS Date: Sun, 1 Sep 2019 20:12:22 +0200 Subject: Various fixes to lua_api.txt (#8878) --- doc/lua_api.txt | 23 +++++++++++++++-------- 1 file changed, 15 insertions(+), 8 deletions(-) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index bfd983296..130610328 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -4079,8 +4079,7 @@ Call these functions only at load time! allow for multiple protection mods. * `minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing))` * Called when an item is eaten, by `minetest.item_eat` - * Return `true` or `itemstack` to cancel the default item eat response - (i.e.: hp increase). + * Return `itemstack` to cancel the default item eat response (i.e.: hp increase). * `minetest.register_on_priv_grant(function(name, granter, priv))` * Called when `granter` grants the priv `priv` to `name`. * Note that the callback will be called twice if it's done by a player, @@ -5400,7 +5399,11 @@ This is basically a reference to a C++ `ServerActiveObject` * `get_pos()`: returns `{x=num, y=num, z=num}` * `set_pos(pos)`: `pos`=`{x=num, y=num, z=num}` -* `move_to(pos, continuous=false)`: interpolated move +* `move_to(pos, continuous=false)` + * Does an interpolated move for Lua entities for visually smooth transitions. + * If `continuous` is true, the Lua entity will not be moved to the current + position before starting the interpolated move. + * For players this does the same as `set_pos`,`continuous` is ignored. * `punch(puncher, time_from_last_punch, tool_capabilities, direction)` * `puncher` = another `ObjectRef`, * `time_from_last_punch` = time since last punch action of the puncher @@ -5409,7 +5412,7 @@ This is basically a reference to a C++ `ServerActiveObject` * `get_hp()`: returns number of hitpoints (2 * number of hearts) * `set_hp(hp, reason)`: set number of hitpoints (2 * number of hearts). * See reason in register_on_player_hpchange -* `get_inventory()`: returns an `InvRef` +* `get_inventory()`: returns an `InvRef` for players, otherwise returns `nil` * `get_wield_list()`: returns the name of the inventory list the wielded item is in. * `get_wield_index()`: returns the index of the wielded item @@ -6058,6 +6061,10 @@ LBM (LoadingBlockModifier) definition Used by `minetest.register_lbm`. +A loading block modifier (LBM) is used to define a function that is called for +specific nodes (defined by `nodenames`) when a mapblock which contains such nodes +gets loaded. + { label = "Upgrade legacy doors", -- Descriptive label for profiling purposes (optional). @@ -6072,8 +6079,8 @@ Used by `minetest.register_lbm`. run_at_every_load = false, -- Whether to run the LBM's action every time a block gets loaded, - -- and not just for blocks that were saved last time before LBMs were - -- introduced to the world. + -- and not only the first time the block gets loaded after the LBM + -- was introduced. action = function(pos, node), } @@ -6516,10 +6523,10 @@ Used by `minetest.register_node`. -- default: nil can_dig = function(pos, [player]), - - on_punch = function(pos, node, puncher, pointed_thing), -- Returns true if node can be dug, or false if not. -- default: nil + + on_punch = function(pos, node, puncher, pointed_thing), -- default: minetest.node_punch -- By default calls minetest.register_on_punchnode callbacks. -- cgit v1.2.3