From 1c38027c3a72402d752a8150701a44753e22990e Mon Sep 17 00:00:00 2001 From: Lars Müller <34514239+appgurueu@users.noreply.github.com> Date: Wed, 12 Aug 2020 11:51:50 +0200 Subject: Fix precision not working in hud_change (#10186) --- games/devtest/mods/util_commands/init.lua | 56 +++++++++++++++++++++++++++++++ src/hud.cpp | 1 + src/script/common/c_content.cpp | 5 ++- 3 files changed, 61 insertions(+), 1 deletion(-) diff --git a/games/devtest/mods/util_commands/init.lua b/games/devtest/mods/util_commands/init.lua index 3a0e91a41..f2a155fb2 100644 --- a/games/devtest/mods/util_commands/init.lua +++ b/games/devtest/mods/util_commands/init.lua @@ -112,6 +112,62 @@ minetest.register_chatcommand("detach", { end, }) +-- Use this to test waypoint capabilities +minetest.register_chatcommand("test_waypoints", { + params = "[change_immediate]", + description = "tests waypoint capabilities", + func = function(name, params) + local player = minetest.get_player_by_name(name) + local regular = player:hud_add { + hud_elem_type = "waypoint", + name = "regular waypoint", + text = "m", + number = 0xFF0000, + world_pos = vector.add(player:get_pos(), {x = 0, y = 1.5, z = 0}) + } + local reduced_precision = player:hud_add { + hud_elem_type = "waypoint", + name = "better waypoint", + text = "m (0.5 steps, precision = 2)", + precision = 10, + number = 0xFFFF00, + world_pos = vector.add(player:get_pos(), {x = 0, y = 1, z = 0}) + } + local function change() + if regular then + player:hud_change(regular, "world_pos", vector.add(player:get_pos(), {x = 0, y = 3, z = 0})) + end + if reduced_precision then + player:hud_change(reduced_precision, "precision", 2) + end + end + if params ~= "" then + -- change immediate + change() + else + minetest.after(0.5, change) + end + regular = regular or "error" + reduced_precision = reduced_precision or "error" + local hidden_distance = player:hud_add { + hud_elem_type = "waypoint", + name = "waypoint with hidden distance", + text = "this text is hidden as well (precision = 0)", + precision = 0, + number = 0x0000FF, + world_pos = vector.add(player:get_pos(), {x = 0, y = 0.5, z = 0}) + } or "error" + local image_waypoint = player:hud_add { + hud_elem_type = "image_waypoint", + text = "wieldhand.png", + world_pos = player:get_pos(), + scale = {x = 10, y = 10}, + offset = {x = 0, y = -32} + } or "error" + minetest.chat_send_player(name, "Waypoint IDs: regular: " .. regular .. ", reduced precision: " .. reduced_precision .. + ", hidden distance: " .. hidden_distance .. ", image waypoint: " .. image_waypoint) + end +}) -- Unlimited node placement minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) diff --git a/src/hud.cpp b/src/hud.cpp index 3079b5cd8..4830c56a4 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -40,6 +40,7 @@ const struct EnumString es_HudElementStat[] = {HUD_STAT_TEXT, "text"}, {HUD_STAT_NUMBER, "number"}, {HUD_STAT_ITEM, "item"}, + {HUD_STAT_ITEM, "precision"}, {HUD_STAT_DIR, "direction"}, {HUD_STAT_ALIGN, "alignment"}, {HUD_STAT_OFFSET, "offset"}, diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 3dfd7ce61..774b6a326 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -1959,9 +1959,10 @@ void push_hud_element(lua_State *L, HudElement *elem) HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value) { HudElementStat stat = HUD_STAT_NUMBER; + std::string statstr; if (lua_isstring(L, 3)) { int statint; - std::string statstr = lua_tostring(L, 3); + statstr = lua_tostring(L, 3); stat = string_to_enum(es_HudElementStat, statint, statstr) ? (HudElementStat)statint : stat; } @@ -1989,6 +1990,8 @@ HudElementStat read_hud_change(lua_State *L, HudElement *elem, void **value) break; case HUD_STAT_ITEM: elem->item = luaL_checknumber(L, 4); + if (elem->type == HUD_ELEM_WAYPOINT && statstr == "precision") + elem->item++; *value = &elem->item; break; case HUD_STAT_DIR: -- cgit v1.2.3