From 41ff0f6679ec3b54b8306e20b6564bdf0da34b5a Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sun, 15 Dec 2019 18:55:01 +0100 Subject: Lua API: Document HP, breath and damage limits (#9080) --- doc/lua_api.txt | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/doc/lua_api.txt b/doc/lua_api.txt index b23bd915c..cb92ea7b8 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -5623,6 +5623,9 @@ This is basically a reference to a C++ `ServerActiveObject` * `get_hp()`: returns number of hitpoints (2 * number of hearts) * `set_hp(hp, reason)`: set number of hitpoints (2 * number of hearts). * See reason in register_on_player_hpchange + * Is limited to the range of 0 ... 65535 (2^16 - 1) + * For players: HP are also limited by `hp_max` specified in the player's + object properties * `get_inventory()`: returns an `InvRef` for players, otherwise returns `nil` * `get_wield_list()`: returns the name of the inventory list the wielded item is in. @@ -5743,6 +5746,7 @@ This is basically a reference to a C++ `ServerActiveObject` * `0`: player is drowning * max: bubbles bar is not shown * See [Object properties] for more information + * Is limited to range 0 ... 65535 (2^16 - 1) * `set_fov(fov, is_multiplier)`: Sets player's FOV * `fov`: FOV value. * `is_multiplier`: Set to `true` if the FOV value is a multiplier. @@ -6432,6 +6436,7 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and uses = 20, maxlevel = 2}, }, damage_groups = {groupname = damage}, + -- Damage values must be between -32768 and 32767 (2^15) punch_attack_uses = nil, -- Amount of uses this tool has for attacking players and entities -- cgit v1.2.3