From 72535d33281ed4c863013590e5fd032c39f0b781 Mon Sep 17 00:00:00 2001 From: red-001 Date: Sat, 21 Jan 2017 15:11:55 +0000 Subject: Detach the player from entities on death. (#5077) --- src/content_sao.cpp | 10 ++++++++++ src/content_sao.h | 1 + src/script/lua_api/l_object.cpp | 15 +-------------- src/server.cpp | 2 ++ src/serverobject.h | 2 ++ 5 files changed, 16 insertions(+), 14 deletions(-) diff --git a/src/content_sao.cpp b/src/content_sao.cpp index bf8282af4..d6581144f 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -203,6 +203,16 @@ void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position, *rotation = m_attachment_rotation; } +void UnitSAO::detachFromParent() +{ + ServerActiveObject *parent = NULL; + if (m_attachment_parent_id) + parent = m_env->getActiveObject(m_attachment_parent_id); + setAttachment(NULL, "", v3f(0, 0, 0), v3f(0, 0, 0)); + if (parent != NULL) + parent->removeAttachmentChild(m_id); +} + void UnitSAO::addAttachmentChild(int child_id) { m_attachment_child_ids.insert(child_id); diff --git a/src/content_sao.h b/src/content_sao.h index 4abe93250..884f0f406 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -49,6 +49,7 @@ public: void setBonePosition(const std::string &bone, v3f position, v3f rotation); void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); + void detachFromParent(); void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation); void addAttachmentChild(int child_id); void removeAttachmentChild(int child_id); diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 59c04f301..f579c0b86 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -710,20 +710,7 @@ int ObjectRef::l_set_detach(lua_State *L) ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; - - int parent_id = 0; - std::string bone = ""; - v3f position; - v3f rotation; - co->getAttachment(&parent_id, &bone, &position, &rotation); - ServerActiveObject *parent = NULL; - if (parent_id) - parent = env->getActiveObject(parent_id); - - // Do it - co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0)); - if (parent != NULL) - parent->removeAttachmentChild(co->getId()); + co->detachFromParent(); return 0; } diff --git a/src/server.cpp b/src/server.cpp index 1656b9f5a..1e5704042 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2560,6 +2560,8 @@ void Server::DiePlayer(u16 peer_id) if (!playersao) return; + playersao->detachFromParent(); + infostream << "Server::DiePlayer(): Player " << playersao->getPlayer()->getName() << " dies" << std::endl; diff --git a/src/serverobject.h b/src/serverobject.h index 38204980e..dfe6312f0 100644 --- a/src/serverobject.h +++ b/src/serverobject.h @@ -166,6 +166,8 @@ public: {} virtual void removeAttachmentChild(int child_id) {} + virtual void detachFromParent() + {} virtual const UNORDERED_SET &getAttachmentChildIds() { static const UNORDERED_SET rv; return rv; } virtual ObjectProperties* accessObjectProperties() -- cgit v1.2.3