From 7aa52fe4e195ad9d66f0bda51688b81d31391346 Mon Sep 17 00:00:00 2001 From: paramat Date: Sun, 4 Jun 2017 22:28:32 +0100 Subject: (Re)spawn players within 'mapgen_limit' Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account, a small limit often resulted in a spawn out in the void. Use the recently added 'calcMapgenEdges()' to get max spawn range through a new mapgenParams function 'getSpawnRangeMax()'. Previously, when a player respawned into a world, 'objectpos_over_limit()' was used as a check, which was inaccurate. Use the recently added 'saoPosOverLimit()' to get exact mapgen edges. Also fix default value of 'm_sao_limit_min'. --- src/mapgen.cpp | 25 +++++++++++++++++-------- src/mapgen.h | 14 +++++++++++--- src/server.cpp | 4 +++- src/serverenvironment.cpp | 3 ++- 4 files changed, 33 insertions(+), 13 deletions(-) diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 1f7f98621..1aa3be302 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -1053,12 +1053,13 @@ void MapgenParams::writeParams(Settings *settings) const // 'mapgen_limit'), and corresponding exact limits for SAO entities. void MapgenParams::calcMapgenEdges() { + if (m_mapgen_edges_calculated) + return; + // Central chunk offset, in blocks s16 ccoff_b = -chunksize / 2; - // Chunksize, in nodes s32 csize_n = chunksize * MAP_BLOCKSIZE; - // Minp/maxp of central chunk, in nodes s16 ccmin = ccoff_b * MAP_BLOCKSIZE; s16 ccmax = ccmin + csize_n - 1; @@ -1077,21 +1078,21 @@ void MapgenParams::calcMapgenEdges() s16 numcmin = MYMAX((ccfmin - mapgen_limit_min) / csize_n, 0); s16 numcmax = MYMAX((mapgen_limit_max - ccfmax) / csize_n, 0); // Mapgen edges, in nodes - // These values may be useful later as additional class members - s16 mapgen_edge_min = ccmin - numcmin * csize_n; - s16 mapgen_edge_max = ccmax + numcmax * csize_n; + mapgen_edge_min = ccmin - numcmin * csize_n; + mapgen_edge_max = ccmax + numcmax * csize_n; // SAO position limits, in Irrlicht units m_sao_limit_min = mapgen_edge_min * BS - 3.0f; m_sao_limit_max = mapgen_edge_max * BS + 3.0f; + + m_mapgen_edges_calculated = true; } bool MapgenParams::saoPosOverLimit(const v3f &p) { - if (!m_sao_limit_calculated) { + if (!m_mapgen_edges_calculated) calcMapgenEdges(); - m_sao_limit_calculated = true; - } + return p.X < m_sao_limit_min || p.X > m_sao_limit_max || p.Y < m_sao_limit_min || @@ -1099,3 +1100,11 @@ bool MapgenParams::saoPosOverLimit(const v3f &p) p.Z < m_sao_limit_min || p.Z > m_sao_limit_max; } + + +s32 MapgenParams::getSpawnRangeMax() +{ + calcMapgenEdges(); + + return MYMIN(-mapgen_edge_min, mapgen_edge_max); +} diff --git a/src/mapgen.h b/src/mapgen.h index 222838011..9bfdb22de 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -131,6 +131,9 @@ struct MapgenParams { BiomeParams *bparams; + s16 mapgen_edge_min; + s16 mapgen_edge_max; + MapgenParams() : mgtype(MAPGEN_DEFAULT), chunksize(5), @@ -139,9 +142,12 @@ struct MapgenParams { mapgen_limit(MAX_MAP_GENERATION_LIMIT), flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS), bparams(NULL), - m_sao_limit_min(MAX_MAP_GENERATION_LIMIT * BS), + + mapgen_edge_min(-MAX_MAP_GENERATION_LIMIT), + mapgen_edge_max(MAX_MAP_GENERATION_LIMIT), + m_sao_limit_min(-MAX_MAP_GENERATION_LIMIT * BS), m_sao_limit_max(MAX_MAP_GENERATION_LIMIT * BS), - m_sao_limit_calculated(false) + m_mapgen_edges_calculated(false) { } @@ -151,12 +157,14 @@ struct MapgenParams { virtual void writeParams(Settings *settings) const; bool saoPosOverLimit(const v3f &p); + s32 getSpawnRangeMax(); + private: void calcMapgenEdges(); float m_sao_limit_min; float m_sao_limit_max; - bool m_sao_limit_calculated; + bool m_mapgen_edges_calculated; }; diff --git a/src/server.cpp b/src/server.cpp index a0c4e30d8..83022e95b 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -3516,10 +3516,12 @@ v3f Server::findSpawnPos() } bool is_good = false; + // Limit spawn range to mapgen edges (determined by 'mapgen_limit') + s32 range_max = map.getMapgenParams()->getSpawnRangeMax(); // Try to find a good place a few times for(s32 i = 0; i < 4000 && !is_good; i++) { - s32 range = 1 + i; + s32 range = MYMIN(1 + i, range_max); // We're going to try to throw the player to this position v2s16 nodepos2d = v2s16( -range + (myrand() % (range * 2)), diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp index cbdc747d1..5e39ce6a5 100644 --- a/src/serverenvironment.cpp +++ b/src/serverenvironment.cpp @@ -579,7 +579,8 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player, // If the player exists, ensure that they respawn inside legal bounds // This fixes an assert crash when the player can't be added // to the environment - if (objectpos_over_limit(playersao->getBasePosition())) { + ServerMap &map = getServerMap(); + if (map.getMapgenParams()->saoPosOverLimit(playersao->getBasePosition())) { actionstream << "Respawn position for player \"" << player->getName() << "\" outside limits, resetting" << std::endl; playersao->setBasePosition(m_server->findSpawnPos()); -- cgit v1.2.3