From 8bc6a303b461662b7434a5ee8557292d43682cc9 Mon Sep 17 00:00:00 2001 From: paramat Date: Mon, 6 Feb 2017 21:48:54 +0000 Subject: Face shading: Add shade factor comments --- src/mesh.cpp | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/src/mesh.cpp b/src/mesh.cpp index 6a055abb2..a79264ef0 100644 --- a/src/mesh.cpp +++ b/src/mesh.cpp @@ -42,8 +42,15 @@ inline static void applyShadeFactor(video::SColor& color, float factor) void applyFacesShading(video::SColor &color, const v3f &normal) { - // Many special drawtypes have normals set to 0,0,0 and this - // must result in maximum brightness (no face shadng). + /* + Some drawtypes have normals set to (0, 0, 0), this must result in + maximum brightness: shade factor 1.0. + Shade factors for aligned cube faces are: + +Y 1.000000 sqrt(1.0) + -Y 0.447213 sqrt(0.2) + +-X 0.670820 sqrt(0.45) + +-Z 0.836660 sqrt(0.7) + */ float x2 = normal.X * normal.X; float y2 = normal.Y * normal.Y; float z2 = normal.Z * normal.Z; -- cgit v1.2.3