From f9738c1909309ff311f604371d7d73abde753e1d Mon Sep 17 00:00:00 2001 From: SmallJoker Date: Sun, 13 Aug 2017 09:49:29 +0200 Subject: Damage: Remove damage ignore timer --- src/client.cpp | 26 +++++++++----------------- src/client.h | 1 - src/network/clientpackethandler.cpp | 4 ---- 3 files changed, 9 insertions(+), 22 deletions(-) diff --git a/src/client.cpp b/src/client.cpp index a5228132d..abc84b7cf 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -73,7 +73,6 @@ Client::Client( m_connection_reinit_timer(0.1), m_avg_rtt_timer(0.0), m_playerpos_send_timer(0.0), - m_ignore_damage_timer(0.0), m_tsrc(tsrc), m_shsrc(shsrc), m_itemdef(itemdef), @@ -275,14 +274,9 @@ void Client::step(float dtime) DSTACK(FUNCTION_NAME); // Limit a bit - if(dtime > 2.0) + if (dtime > 2.0) dtime = 2.0; - if(m_ignore_damage_timer > dtime) - m_ignore_damage_timer -= dtime; - else - m_ignore_damage_timer = 0.0; - m_animation_time += dtime; if(m_animation_time > 60.0) m_animation_time -= 60.0; @@ -429,18 +423,16 @@ void Client::step(float dtime) ClientEnvEvent envEvent = m_env.getClientEnvEvent(); if (envEvent.type == CEE_PLAYER_DAMAGE) { - if (m_ignore_damage_timer <= 0) { - u8 damage = envEvent.player_damage.amount; + u8 damage = envEvent.player_damage.amount; - if (envEvent.player_damage.send_to_server) - sendDamage(damage); + if (envEvent.player_damage.send_to_server) + sendDamage(damage); - // Add to ClientEvent queue - ClientEvent event; - event.type = CE_PLAYER_DAMAGE; - event.player_damage.amount = damage; - m_client_event_queue.push(event); - } + // Add to ClientEvent queue + ClientEvent event; + event.type = CE_PLAYER_DAMAGE; + event.player_damage.amount = damage; + m_client_event_queue.push(event); } // Protocol v29 or greater obsoleted this event else if (envEvent.type == CEE_PLAYER_BREATH && m_proto_ver < 29) { diff --git a/src/client.h b/src/client.h index b4145c76f..644549d7f 100644 --- a/src/client.h +++ b/src/client.h @@ -574,7 +574,6 @@ private: float m_connection_reinit_timer; float m_avg_rtt_timer; float m_playerpos_send_timer; - float m_ignore_damage_timer; // Used after server moves player IntervalLimiter m_map_timer_and_unload_interval; IWritableTextureSource *m_tsrc; diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index 8935ed90c..0d4b792de 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -580,10 +580,6 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt) event.player_force_move.pitch = pitch; event.player_force_move.yaw = yaw; m_client_event_queue.push(event); - - // Ignore damage for a few seconds, so that the player doesn't - // get damage from falling on ground - m_ignore_damage_timer = 3.0; } void Client::handleCommand_DeathScreen(NetworkPacket* pkt) -- cgit v1.2.3