From fa70413c82c78a9624c7d2af5d9c33e12fcde745 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 10 Mar 2012 01:57:59 +0200 Subject: Add a small bunch of notes about groups in mods/default/init.lua --- data/mods/default/init.lua | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua index c37f0e815..09648699d 100644 --- a/data/mods/default/init.lua +++ b/data/mods/default/init.lua @@ -429,6 +429,18 @@ -- chance = 1, -- (chance of trigger is 1.0/this) -- action = func(pos, node, active_object_count, active_object_count_wider), -- } +-- +-- Item groups: +-- - Groups always have a rating associated with them. If there is no +-- useful meaning for a rating for a given group, it shall be 1. +-- - When not defined, the rating of a group defaults to 0. +-- +-- Special groups: +-- - dig_immediate: +-- - 2: node is removed without tool wear after 1 second or so +-- - 3: node is removed without tool wear immediately (like a torch) +-- - level: Can be used to give an additional sense of progression in the game. +-- - 0 is something that is directly accessible at the start of gameplay WATER_ALPHA = 160 WATER_VISC = 1 -- cgit v1.2.3