From fb20b45100490acd47038be43b6f257c1bd75d97 Mon Sep 17 00:00:00 2001 From: paramat Date: Sat, 20 Aug 2016 02:05:34 +0100 Subject: Camera: Higher frequency limit for view/hand bobbing and footsteps Rebased and tuned version of Calinou's original pull request. 'm_view_bobbing_speed' controls the frequency of view bobbing, hand bobbing and footsteps, it was limited to a maximum of 40 (walking frequency) so did not increase if player speed was modified by a 'speed buff', a sprinting mod or modified in .conf or advanced settngs. This commit raises the limit to 70 which is suitable for sprinting. --- src/camera.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/camera.cpp b/src/camera.cpp index e1fec4a3e..4feab1fe5 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -472,7 +472,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, { // Start animation m_view_bobbing_state = 1; - m_view_bobbing_speed = MYMIN(speed.getLength(), 40); + m_view_bobbing_speed = MYMIN(speed.getLength(), 70); } else if (m_view_bobbing_state == 1) { -- cgit v1.2.3