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-- advtrains
-- protection.lua: privileges and rail protection, and some helpers


-- Privileges to control TRAIN DRIVING/COUPLING
minetest.register_privilege("train_operator", {
	description = "Without this privilege, a player can't do anything about trains, neither place or remove them nor drive or couple them (but he can build tracks if he has track_builder)",
	give_to_singleplayer= true,
});

minetest.register_privilege("train_admin", {
	description = "Player may drive, place or remove any trains from/to anywhere, regardless of owner, whitelist or protection",
	give_to_singleplayer= true,
});

-- Privileges to control TRACK BUILDING
minetest.register_privilege("track_builder", {
	description = "Player can place and/or dig rails not protected from him. If he also has protection_bypass, he can place/dig any rails",
	give_to_singleplayer= true,
});

-- Privileges to control OPERATING TURNOUTS/SIGNALS
minetest.register_privilege("railway_operator", {
	description = "Player can operate turnouts and signals not protected from him. If he also has protection_bypass, he can operate any turnouts/signals",
	give_to_singleplayer= true,
});

-- there is a configuration option "allow_build_only_owner". If this is active, a player having track_builder can only build rails and operate signals/turnouts in an area explicitly belonging to him
-- (checked using a dummy player called "*dummy*" (which is not an allowed player name))


-- Protection ranges
local npr_r = tonumber(minetest.settings:get("advtrains_prot_range_side")) or 1
local npr_vr = tonumber(minetest.settings:get("advtrains_prot_range_up")) or 3
local npr_vrd = tonumber(minetest.settings:get("advtrains_prot_range_down")) or 1

local boo = minetest.settings:get_bool("advtrains_allow_build_to_owner")

--[[
Protection/privilege concept:
Tracks:
	Protected 1 node all around a rail and 4 nodes upward (maybe make this dynamically determined by the rail...)
	if track_builder privilege:
		if not protected from* player:
			if allow_build_only_owner:
				if unprotected:
					deny
			else:
				allow
	deny
Wagons in general:
	Players can only place/destroy wagons if they have train_operator
Wagon driving controls:
	The former seat_access tables are unnecessary, instead there is a whitelist for the driving stands
	on player trying to access a driver stand:
	if is owner or is on whitelist:
		allow
	else:
		deny
Wagon coupling:
	Derived from the privileges for driving stands. The whitelist is shared (and also settable on non-driverstand wagons)
	for each of the two bordering wagons:
		if is owner or is on whitelist:
			allow