From 04cc9de8f2fbcb11f133c88f02fc11504b3ea6f3 Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 15 Apr 2017 10:55:52 +0300 Subject: MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread Cache size is configurable by the meshgen_block_cache_size (default 20 MB). New profiler stats: - MeshUpdateQueue MapBlock cache hit % - MeshUpdateQueue MapBlock cache size kB Removes one type of stutter that was seen on the client when received MapBlocks were being handled. (the "MeshMakeData::fill" stutter) Kind of related to at least #5239 Originally preceded by these commits, now includes them: - Move the mesh generator thread into src/mesh_generator_thread.{cpp,h} - mesh_generator_thread.cpp: Update code style - MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits. - MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache) --- build/android/jni/Android.mk | 1 + 1 file changed, 1 insertion(+) (limited to 'build/android') diff --git a/build/android/jni/Android.mk b/build/android/jni/Android.mk index fd104db06..2929eaba1 100644 --- a/build/android/jni/Android.mk +++ b/build/android/jni/Android.mk @@ -185,6 +185,7 @@ LOCAL_SRC_FILES := \ jni/src/mapnode.cpp \ jni/src/mapsector.cpp \ jni/src/mesh.cpp \ + jni/src/mesh_generator_thread.cpp \ jni/src/metadata.cpp \ jni/src/mg_biome.cpp \ jni/src/mg_decoration.cpp \ -- cgit v1.2.3