From 9b551d5cbcaf71a8c39bbf7e886290649aed4799 Mon Sep 17 00:00:00 2001 From: Kahrl Date: Sun, 2 Nov 2014 03:47:43 +0100 Subject: Implement WieldMeshSceneNode which improves wield mesh rendering - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. --- build/android/jni/Android.mk | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'build') diff --git a/build/android/jni/Android.mk b/build/android/jni/Android.mk index 335802d85..d23630c6b 100644 --- a/build/android/jni/Android.mk +++ b/build/android/jni/Android.mk @@ -209,8 +209,9 @@ LOCAL_SRC_FILES := \ jni/src/util/string.cpp \ jni/src/util/timetaker.cpp \ jni/src/touchscreengui.cpp \ - jni/src/database-leveldb.cpp \ - jni/src/settings.cpp + jni/src/database-leveldb.cpp \ + jni/src/settings.cpp \ + jni/src/wieldmesh.cpp # lua api LOCAL_SRC_FILES += \ -- cgit v1.2.3