From 3aedfac9685c2d9ae8bac5a5b7e72e527f22c08d Mon Sep 17 00:00:00 2001 From: proller Date: Sat, 27 Jul 2013 22:34:30 +0400 Subject: Weather support --- builtin/falling.lua | 34 ++++++++++++++++++---------------- 1 file changed, 18 insertions(+), 16 deletions(-) (limited to 'builtin/falling.lua') diff --git a/builtin/falling.lua b/builtin/falling.lua index 73087803f..91e732a4b 100644 --- a/builtin/falling.lua +++ b/builtin/falling.lua @@ -14,11 +14,11 @@ minetest.register_entity("__builtin:falling_node", { visual_size = {x=0.667, y=0.667}, }, - nodename = "", + node = {}, - set_node = function(self, nodename) - self.nodename = nodename - local stack = ItemStack(nodename) + set_node = function(self, node) + self.node = node + local stack = ItemStack(node.name) local itemtable = stack:to_table() local itemname = nil if itemtable then @@ -32,20 +32,19 @@ minetest.register_entity("__builtin:falling_node", { end prop = { is_visible = true, - textures = {nodename}, + textures = {node.name}, } self.object:set_properties(prop) end, get_staticdata = function(self) - return self.nodename + return self.node.name end, on_activate = function(self, staticdata) - self.nodename = staticdata self.object:set_armor_groups({immortal=1}) --self.object:setacceleration({x=0, y=-10, z=0}) - self:set_node(self.nodename) + self:set_node({name=staticdata}) end, on_step = function(self, dtime) @@ -57,8 +56,10 @@ minetest.register_entity("__builtin:falling_node", { local bcn = minetest.get_node(bcp) -- Note: walkable is in the node definition, not in item groups if minetest.registered_nodes[bcn.name] and - minetest.registered_nodes[bcn.name].walkable then - if minetest.registered_nodes[bcn.name].buildable_to then + minetest.registered_nodes[bcn.name].walkable or + (minetest.get_node_group(self.node.name, "float") ~= 0 and minetest.registered_nodes[bcn.name].liquidtype ~= "none") + then + if minetest.registered_nodes[bcn.name].buildable_to and (minetest.get_node_group(self.node.name, "float") == 0 or minetest.registered_nodes[bcn.name].liquidtype == "none") then minetest.remove_node(bcp) return end @@ -83,7 +84,7 @@ minetest.register_entity("__builtin:falling_node", { end end -- Create node and remove entity - minetest.add_node(np, {name=self.nodename}) + minetest.add_node(np, self.node) self.object:remove() nodeupdate(np) else @@ -92,9 +93,9 @@ minetest.register_entity("__builtin:falling_node", { end }) -function spawn_falling_node(p, nodename) +function spawn_falling_node(p, node) obj = minetest.add_entity(p, "__builtin:falling_node") - obj:get_luaentity():set_node(nodename) + obj:get_luaentity():set_node(node) end function drop_attached_node(p) @@ -150,13 +151,14 @@ function nodeupdate_single(p, delay) n_bottom = minetest.get_node(p_bottom) -- Note: walkable is in the node definition, not in item groups if minetest.registered_nodes[n_bottom.name] and + (minetest.get_node_group(n.name, "float") == 0 or minetest.registered_nodes[n_bottom.name].liquidtype == "none") and (not minetest.registered_nodes[n_bottom.name].walkable or minetest.registered_nodes[n_bottom.name].buildable_to) then if delay then minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false) else minetest.remove_node(p) - spawn_falling_node(p, n.name) + spawn_falling_node(p, n) nodeupdate(p) end end @@ -170,7 +172,7 @@ function nodeupdate_single(p, delay) end end -function nodeupdate(p) +function nodeupdate(p, delay) -- Round p to prevent falling entities to get stuck p.x = math.floor(p.x+0.5) p.y = math.floor(p.y+0.5) @@ -179,7 +181,7 @@ function nodeupdate(p) for x = -1,1 do for y = -1,1 do for z = -1,1 do - nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, not (x==0 and y==0 and z==0)) + nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, delay or not (x==0 and y==0 and z==0)) end end end -- cgit v1.2.3