From afc48c802a81b95b11aef3ad0141a56f6a184979 Mon Sep 17 00:00:00 2001 From: est31 Date: Wed, 16 Nov 2016 10:17:46 +0100 Subject: Introduce builtin_shared and use it to fix #4778 Fixes #4778 which was about the error: ServerError: Lua: Runtime error from mod '' in callback item_OnPlace(): /usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value) The issue was a regression of commit 649448a2a91fbf3e944b2f2e739f4e2292af1df0 "Rename nodeupdate and nodeupdate_single and make them part of the official API" --- builtin/game/falling.lua | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'builtin/game/falling.lua') diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index ece08b325..8b88b68d8 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -1,5 +1,7 @@ -- Minetest: builtin/item.lua +local builtin_shared = ... + -- -- Falling stuff -- @@ -127,7 +129,7 @@ local function drop_attached_node(p) end end -local function check_attached_node(p, n) +function builtin_shared.check_attached_node(p, n) local def = core.registered_nodes[n.name] local d = {x = 0, y = 0, z = 0} if def.paramtype2 == "wallmounted" then @@ -177,7 +179,7 @@ function core.check_single_for_falling(p) end if core.get_item_group(n.name, "attached_node") ~= 0 then - if not check_attached_node(p, n) then + if not builtin_shared.check_attached_node(p, n) then drop_attached_node(p) return true end -- cgit v1.2.3