From 09a50d0458f46c6129b4bea94502908241b3aed3 Mon Sep 17 00:00:00 2001 From: sapier Date: Wed, 14 Aug 2013 19:22:23 +0200 Subject: Add translation for main menu Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp --- builtin/gamemgr.lua | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'builtin/gamemgr.lua') diff --git a/builtin/gamemgr.lua b/builtin/gamemgr.lua index e90a3840e..cb3e8d442 100644 --- a/builtin/gamemgr.lua +++ b/builtin/gamemgr.lua @@ -20,10 +20,10 @@ gamemgr = {} -------------------------------------------------------------------------------- function gamemgr.dialog_new_game() local retval = - "label[2,2;Game Name]".. + "label[2,2;" .. fgettext("Game Name") .. "]".. "field[4.5,2.4;6,0.5;te_game_name;;]" .. - "button[5,4.2;2.6,0.5;new_game_confirm;Create]" .. - "button[7.5,4.2;2.8,0.5;new_game_cancel;Cancel]" + "button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" .. + "button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]" return retval end @@ -114,8 +114,8 @@ function gamemgr.handle_edit_game_buttons(fields) local sourcepath = mod.path if not gamemgr.add_mod(current_game,sourcepath) then - gamedata.errormessage = "Gamemgr: Unable to copy mod: " .. - mod.name .. " to game: " .. current_game.id + gamedata.errormessage = + fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id) end end end @@ -200,8 +200,8 @@ function gamemgr.tab() end local retval = - "vertlabel[0,-0.25;GAMES]" .. - "label[1,-0.25;Games:]" .. + "vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" .. + "label[1,-0.25;" .. fgettext("Games") .. ":]" .. "textlist[1,0.25;4.5,4.4;gamelist;" .. gamemgr.gamelist() .. ";" .. gamemgr.selected_game .. "]" @@ -217,11 +217,11 @@ function gamemgr.tab() retval = retval .. "field[8,-0.25;6,2;;" .. current_game.name .. ";]".. - "label[6,1.4;Mods:]" .. - "button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;edit game]" .. + "label[6,1.4;" .. fgettext("Mods:") .."]" .. + "button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" .. "textlist[6,2;5.5,3.3;game_mgr_modlist;" .. gamemgr.get_game_mods(current_game) ..";0]" .. - "button[1,4.75;3.2,0.5;btn_game_mgr_new_game;new game]" + "button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]" end return retval end @@ -231,7 +231,7 @@ function gamemgr.dialog_edit_game() local current_game = gamemgr.get_game(gamemgr.selected_game) if current_game ~= nil then local retval = - "vertlabel[0,-0.25;EDIT GAME]" .. + "vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" .. "label[0,-0.25;" .. current_game.name .. "]" .. "button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]" @@ -251,10 +251,10 @@ function gamemgr.dialog_edit_game() .. modmgr.render_modlist() .. ";0]" retval = retval .. - "button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;Remove selected mod]" + "button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]" retval = retval .. - "button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;<<-- Add mod]" + "button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]" return retval end -- cgit v1.2.3