From f3ad75691aea30d2d68aab19fbfa9031409c39d7 Mon Sep 17 00:00:00 2001 From: red-001 Date: Fri, 30 Jun 2017 19:14:39 +0100 Subject: Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment --- builtin/init.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'builtin/init.lua') diff --git a/builtin/init.lua b/builtin/init.lua index 356e119fb..e94f3213a 100644 --- a/builtin/init.lua +++ b/builtin/init.lua @@ -25,7 +25,7 @@ os.setlocale("C", "numeric") minetest = core -- Load other files -local scriptdir = core.get_builtin_path() .. DIR_DELIM +local scriptdir = core.get_builtin_path() local gamepath = scriptdir .. "game" .. DIR_DELIM local clientpath = scriptdir .. "client" .. DIR_DELIM local commonpath = scriptdir .. "common" .. DIR_DELIM -- cgit v1.2.3