From ef6b8bee07b9cefe7d463fabd199548d37ff2bee Mon Sep 17 00:00:00 2001 From: PilzAdam Date: Sat, 12 Jan 2013 20:18:43 +0100 Subject: Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory --- builtin/item_entity.lua | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'builtin/item_entity.lua') diff --git a/builtin/item_entity.lua b/builtin/item_entity.lua index 46415e538..1699cb03c 100644 --- a/builtin/item_entity.lua +++ b/builtin/item_entity.lua @@ -109,7 +109,10 @@ minetest.register_entity("__builtin:item", { on_punch = function(self, hitter) if self.itemstring ~= '' then - hitter:get_inventory():add_item("main", self.itemstring) + local left = hitter:get_inventory():add_item("main", self.itemstring) + if not left:is_empty() then + return + end end self.object:remove() end, -- cgit v1.2.3