From c3984569c06dc3c2890516e95adc38dcab9ec89a Mon Sep 17 00:00:00 2001 From: sapier Date: Fri, 18 Apr 2014 15:39:15 +0200 Subject: Add formspec toolkit and refactor mainmenu to use it Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews --- builtin/mainmenu/dlg_config_world.lua | 290 ++++++++++++++++++++++++++++++++++ 1 file changed, 290 insertions(+) create mode 100644 builtin/mainmenu/dlg_config_world.lua (limited to 'builtin/mainmenu/dlg_config_world.lua') diff --git a/builtin/mainmenu/dlg_config_world.lua b/builtin/mainmenu/dlg_config_world.lua new file mode 100644 index 000000000..a459f0ff1 --- /dev/null +++ b/builtin/mainmenu/dlg_config_world.lua @@ -0,0 +1,290 @@ +--Minetest +--Copyright (C) 2013 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +-------------------------------------------------------------------------------- + +local function get_formspec(data) + + local mod = data.list:get_list()[data.selected_mod] + + local retval = + "size[11,6.5,true]" .. + "label[0.5,-0.25;" .. fgettext("World:") .. "]" .. + "label[1.75,-0.25;" .. data.worldspec.name .. "]" + + if data.hide_gamemods then + retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";true]" + else + retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;" .. fgettext("Hide Game") .. ";false]" + end + + if data.hide_modpackcontents then + retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";true]" + else + retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;" .. fgettext("Hide mp content") .. ";false]" + end + + if mod == nil then + mod = {name=""} + end + + retval = retval .. + "label[0,0.45;" .. fgettext("Mod:") .. "]" .. + "label[0.75,0.45;" .. mod.name .. "]" .. + "label[0,1;" .. fgettext("Depends:") .. "]" .. + "textlist[0,1.5;5,4.25;world_config_depends;" .. + modmgr.get_dependencies(mod.path) .. ";0]" .. + "button[9.25,6.35;2,0.5;btn_config_world_save;" .. fgettext("Save") .. "]" .. + "button[7.4,6.35;2,0.5;btn_config_world_cancel;" .. fgettext("Cancel") .. "]" + + if mod ~= nil and mod.name ~= "" and mod.typ ~= "game_mod" then + if mod.is_modpack then + local rawlist = data.list:get_raw_list() + + local all_enabled = true + for j=1,#rawlist,1 do + if rawlist[j].modpack == mod.name and + rawlist[j].enabled ~= true then + all_enabled = false + break + end + end + + if all_enabled == false then + retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_enable;" .. fgettext("Enable MP") .. "]" + else + retval = retval .. "button[5.5,-0.125;2,0.5;btn_mp_disable;" .. fgettext("Disable MP") .. "]" + end + else + if mod.enabled then + retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";true]" + else + retval = retval .. "checkbox[5.5,-0.375;cb_mod_enable;" .. fgettext("enabled") .. ";false]" + end + end + end + + retval = retval .. + "button[8.5,-0.125;2.5,0.5;btn_all_mods;" .. fgettext("Enable all") .. "]" .. + "textlist[5.5,0.5;5.5,5.75;world_config_modlist;" + + retval = retval .. modmgr.render_modlist(data.list) + retval = retval .. ";" .. data.selected_mod .."]" + + return retval +end + +local function enable_mod(this, toset) + local mod = this.data.list:get_list()[this.data.selected_mod] + + if mod.typ == "game_mod" then + -- game mods can't be enabled or disabled + elseif not mod.is_modpack then + if toset == nil then + mod.enabled = not mod.enabled + else + mod.enabled = toset + end + else + local list = this.data.list:get_raw_list() + for i=1,#list,1 do + if list[i].modpack == mod.name then + if toset == nil then + toset = not list[i].enabled + end + list[i].enabled = toset + end + end + end +end + + +local function handle_buttons(this, fields) + + if fields["world_config_modlist"] ~= nil then + local event = core.explode_textlist_event(fields["world_config_modlist"]) + this.data.selected_mod = event.index + + if event.type == "DCL" then + enable_mod(this) + end + + return true + end + + if fields["key_enter"] ~= nil then + enable_mod(this) + return true + end + + if fields["cb_mod_enable"] ~= nil then + local toset = core.is_yes(fields["cb_mod_enable"]) + enable_mod(this,toset) + return true + end + + if fields["btn_mp_enable"] ~= nil or + fields["btn_mp_disable"] then + local toset = (fields["btn_mp_enable"] ~= nil) + enable_mod(this,toset) + return true + end + + if fields["cb_hide_gamemods"] ~= nil or + fields["cb_hide_mpcontent"] ~= nil then + local current = this.data.list:get_filtercriteria() + + if current == nil then + current = {} + end + + if core.is_yes(fields["cb_hide_gamemods"]) then + current.hide_game = true + this.data.hide_gamemods = true + else + current.hide_game = false + this.data.hide_gamemods = false + end + + if core.is_yes(fields["cb_hide_mpcontent"]) then + current.hide_modpackcontents = true + this.data.hide_modpackcontents = true + else + current.hide_modpackcontents = false + this.data.hide_modpackcontents = false + end + + this.data.list:set_filtercriteria(current) + return true + end + + if fields["btn_config_world_save"] then + + local filename = this.data.worldspec.path .. + DIR_DELIM .. "world.mt" + + local worldfile = Settings(filename) + local mods = worldfile:to_table() + + local rawlist = this.data.list:get_raw_list() + + local i,mod + for i,mod in ipairs(rawlist) do + if not mod.is_modpack and + mod.typ ~= "game_mod" then + if mod.enabled then + worldfile:set("load_mod_"..mod.name, "true") + else + worldfile:set("load_mod_"..mod.name, "false") + end + mods["load_mod_"..mod.name] = nil + end + end + + -- Remove mods that are not present anymore + for key,value in pairs(mods) do + if key:sub(1,9) == "load_mod_" then + worldfile:remove(key) + end + end + + if not worldfile:write() then + core.log("error", "Failed to write world config file") + end + + this:delete() + return true + end + + if fields["btn_config_world_cancel"] then + this:delete() + return true + end + + if fields["btn_all_mods"] then + local list = this.data.list:get_raw_list() + + for i=1,#list,1 do + if list[i].typ ~= "game_mod" and + not list[i].is_modpack then + list[i].enabled = true + end + end + return true + end + + return false +end + +function create_configure_world_dlg(worldidx) + + local dlg = dialog_create("sp_config_world", + get_formspec, + handle_buttons, + nil) + + --TODO read from settings + dlg.data.hide_gamemods = false + dlg.data.hide_modpackcontents = false + dlg.data.selected_mod = 0 + + dlg.data.worldspec = core.get_worlds()[worldidx] + if dlg.data.worldspec == nil then dlg:delete() return nil end + + dlg.data.worldconfig = modmgr.get_worldconfig(dlg.data.worldspec.path) + + if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or + dlg.data.worldconfig.id == "" then + + dlg:delete() + return nil + end + + dlg.data.list = filterlist.create( + modmgr.preparemodlist, --refresh + modmgr.comparemod, --compare + function(element,uid) --uid match + if element.name == uid then + return true + end + end, + function(element,criteria) + if criteria.hide_game and + element.typ == "game_mod" then + return false + end + + if criteria.hide_modpackcontents and + element.modpack ~= nil then + return false + end + return true + end, --filter + { worldpath= dlg.data.worldspec.path, + gameid = dlg.data.worldspec.gameid } + ) + + dlg.data.list:set_filtercriteria( + { + hide_game=dlg.data.hide_gamemods, + hide_modpackcontents= dlg.data.hide_modpackcontents + }) + dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list) + dlg.data.list:set_sortmode("alphabetic") + + return dlg +end -- cgit v1.2.3