From c3dead719ae737a2e61f7e0e81cfc1b614790edd Mon Sep 17 00:00:00 2001 From: jp Date: Sat, 4 Jul 2015 17:53:00 +0200 Subject: Fix remnant bugs on mainmenu - Stop attempting to start a world when no world's created/selected in server tab - Better world's indexes handling between subgames lists --- builtin/mainmenu/tab_server.lua | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'builtin/mainmenu/tab_server.lua') diff --git a/builtin/mainmenu/tab_server.lua b/builtin/mainmenu/tab_server.lua index 62747c572..d08eecc21 100644 --- a/builtin/mainmenu/tab_server.lua +++ b/builtin/mainmenu/tab_server.lua @@ -113,12 +113,12 @@ local function main_button_handler(this, fields, name, tabdata) world_doubleclick or fields["key_enter"] then local selected = core.get_textlist_index("srv_worlds") - if selected ~= nil then + gamedata.selected_world = menudata.worldlist:get_raw_index(selected) + if selected ~= nil and gamedata.selected_world ~= 0 then gamedata.playername = fields["te_playername"] gamedata.password = fields["te_passwd"] gamedata.port = fields["te_serverport"] gamedata.address = "" - gamedata.selected_world = menudata.worldlist:get_raw_index(selected) core.setting_set("port",gamedata.port) if fields["te_serveraddr"] ~= nil then @@ -133,8 +133,11 @@ local function main_button_handler(this, fields, name, tabdata) end core.start() - return true + else + gamedata.errormessage = + fgettext("No world created or selected!") end + return true end if fields["world_create"] ~= nil then -- cgit v1.2.3