From c3984569c06dc3c2890516e95adc38dcab9ec89a Mon Sep 17 00:00:00 2001 From: sapier Date: Fri, 18 Apr 2014 15:39:15 +0200 Subject: Add formspec toolkit and refactor mainmenu to use it Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews --- builtin/mainmenu/tab_settings.lua | 247 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 247 insertions(+) create mode 100644 builtin/mainmenu/tab_settings.lua (limited to 'builtin/mainmenu/tab_settings.lua') diff --git a/builtin/mainmenu/tab_settings.lua b/builtin/mainmenu/tab_settings.lua new file mode 100644 index 000000000..8710290cb --- /dev/null +++ b/builtin/mainmenu/tab_settings.lua @@ -0,0 +1,247 @@ +--Minetest +--Copyright (C) 2013 sapier +-- +--This program is free software; you can redistribute it and/or modify +--it under the terms of the GNU Lesser General Public License as published by +--the Free Software Foundation; either version 2.1 of the License, or +--(at your option) any later version. +-- +--This program is distributed in the hope that it will be useful, +--but WITHOUT ANY WARRANTY; without even the implied warranty of +--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +--GNU Lesser General Public License for more details. +-- +--You should have received a copy of the GNU Lesser General Public License along +--with this program; if not, write to the Free Software Foundation, Inc., +--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +-------------------------------------------------------------------------------- + +local function dlg_confirm_reset_formspec(data) + local retval = + "size[8,3]" .. + "label[1,1;".. fgettext("Are you sure to reset your singleplayer world?") .. "]".. + "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;".. + fgettext("Yes") .. "]" .. + "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;".. + fgettext("No!!!") .. "]" + return retval +end + +local function dlg_confirm_reset_btnhandler(this, fields, dialogdata) + + if fields["dlg_reset_singleplayer_confirm"] ~= nil then + + local worldlist = core.get_worlds() + local found_singleplayerworld = false + + for i=1,#worldlist,1 do + if worldlist[i].name == "singleplayerworld" then + found_singleplayerworld = true + gamedata.worldindex = i + end + end + + if found_singleplayerworld then + core.delete_world(gamedata.worldindex) + end + + core.create_world("singleplayerworld", 1) + + worldlist = core.get_worlds() + + found_singleplayerworld = false + + for i=1,#worldlist,1 do + if worldlist[i].name == "singleplayerworld" then + found_singleplayerworld = true + gamedata.worldindex = i + end + end + end + + this.parent:show() + this:hide() + this:delete() +end + +local function showconfirm_reset(tabview) + local new_dlg = dialog_create("reset_spworld", + dlg_confirm_reset_formspec, + dlg_confirm_reset_btnhandler, + nil, + tabview) + tabview:hide() + new_dlg:show() +end + + + +local function formspec(tabview, name, tabdata) + local tab_string = + "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" .. + "box[0.75,0;3.25,4;#999999]" .. + "checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";" + .. dump(core.setting_getbool("new_style_leaves")) .. "]".. + "checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting") + .. ";".. dump(core.setting_getbool("smooth_lighting")) .. "]".. + "checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";" + .. dump(core.setting_getbool("enable_3d_clouds")) .. "]".. + "checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";" + .. dump(core.setting_getbool("opaque_water")) .. "]".. + "checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";" + .. dump(core.setting_getbool("preload_item_visuals")) .. "]".. + "checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";" + .. dump(core.setting_getbool("enable_particles")) .. "]".. + "checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";" + .. dump(core.setting_getbool("liquid_finite")) .. "]".. + "box[4.25,0;3.25,2.5;#999999]" .. + "checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";" + .. dump(core.setting_getbool("mip_map")) .. "]".. + "checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";" + .. dump(core.setting_getbool("anisotropic_filter")) .. "]".. + "checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";" + .. dump(core.setting_getbool("bilinear_filter")) .. "]".. + "checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";" + .. dump(core.setting_getbool("trilinear_filter")) .. "]".. + "box[7.75,0;4,3.5;#999999]" .. + "checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";" + .. dump(core.setting_getbool("enable_shaders")) .. "]".. + "button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]" + + local android = false + if android then + tab_string = tab_string .. + "box[4.25,2.75;3.25,2.5;#999999]" .. + "checkbox[4.5,2.75;cb_touchscreen_target;".. fgettext("Touch free target") .. ";" + .. dump(core.setting_getbool("touchtarget")) .. "]" .. + "button[8,4.5;3.75,0.5;btn_reset_singleplayer;".. fgettext("Reset singleplayer world") .. "]" + end + + if core.setting_get("touchscreen_threshold") ~= nil then + tab_string = tab_string .. + "label[4.5,3.5;" .. fgettext("Touchthreshold (px)") .. "]" .. + "dropdown[4.5,4;3;dd_touchthreshold;0,10,20,30,40,50;" .. + ((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]" + end + + if core.setting_getbool("enable_shaders") then + tab_string = tab_string .. + "checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";" + .. dump(core.setting_getbool("enable_bumpmapping")) .. "]".. + "checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";" + .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]".. + "checkbox[8,1.5;cb_waving_water;".. fgettext("Waving Water") .. ";" + .. dump(core.setting_getbool("enable_waving_water")) .. "]".. + "checkbox[8,2.0;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";" + .. dump(core.setting_getbool("enable_waving_leaves")) .. "]".. + "checkbox[8,2.5;cb_waving_plants;".. fgettext("Waving Plants") .. ";" + .. dump(core.setting_getbool("enable_waving_plants")) .. "]" + else + tab_string = tab_string .. + "textlist[8.33,0.7;3,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" .. + "textlist[8.33,1.2;3,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" .. + "textlist[8.33,1.7;3,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" .. + "textlist[8.33,2.2;3,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" .. + "textlist[8.33,2.7;3,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]" + end + return tab_string +end + +-------------------------------------------------------------------------------- +local function handle_settings_buttons(this, fields, tabname, tabdata) + if fields["cb_fancy_trees"] then + core.setting_set("new_style_leaves", fields["cb_fancy_trees"]) + return true + end + if fields["cb_smooth_lighting"] then + core.setting_set("smooth_lighting", fields["cb_smooth_lighting"]) + return true + end + if fields["cb_3d_clouds"] then + core.setting_set("enable_3d_clouds", fields["cb_3d_clouds"]) + return true + end + if fields["cb_opaque_water"] then + core.setting_set("opaque_water", fields["cb_opaque_water"]) + return true + end + if fields["cb_mipmapping"] then + core.setting_set("mip_map", fields["cb_mipmapping"]) + return true + end + if fields["cb_anisotrophic"] then + core.setting_set("anisotropic_filter", fields["cb_anisotrophic"]) + return true + end + if fields["cb_bilinear"] then + core.setting_set("bilinear_filter", fields["cb_bilinear"]) + return true + end + if fields["cb_trilinear"] then + core.setting_set("trilinear_filter", fields["cb_trilinear"]) + return true + end + if fields["cb_shaders"] then + if (core.setting_get("video_driver") == "direct3d8" or core.setting_get("video_driver") == "direct3d9") then + core.setting_set("enable_shaders", "false") + gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.") + else + core.setting_set("enable_shaders", fields["cb_shaders"]) + end + return true + end + if fields["cb_pre_ivis"] then + core.setting_set("preload_item_visuals", fields["cb_pre_ivis"]) + return true + end + if fields["cb_particles"] then + core.setting_set("enable_particles", fields["cb_particles"]) + return true + end + if fields["cb_finite_liquid"] then + core.setting_set("liquid_finite", fields["cb_finite_liquid"]) + return true + end + if fields["cb_bumpmapping"] then + core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"]) + end + if fields["cb_parallax"] then + core.setting_set("enable_parallax_occlusion", fields["cb_parallax"]) + return true + end + if fields["cb_waving_water"] then + core.setting_set("enable_waving_water", fields["cb_waving_water"]) + return true + end + if fields["cb_waving_leaves"] then + core.setting_set("enable_waving_leaves", fields["cb_waving_leaves"]) + end + if fields["cb_waving_plants"] then + core.setting_set("enable_waving_plants", fields["cb_waving_plants"]) + return true + end + if fields["btn_change_keys"] ~= nil then + core.show_keys_menu() + return true + end + if fields["cb_touchscreen_target"] then + core.setting_set("touchtarget", fields["cb_touchscreen_target"]) + return true + end + if fields["dd_touchthreshold"] then + core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"]) + return true + end + if fields["btn_reset_singleplayer"] then + showconfirm_reset(this) + return true + end +end + +tab_settings = { + name = "settings", + caption = fgettext("Settings"), + cbf_formspec = formspec, + cbf_button_handler = handle_settings_buttons + } -- cgit v1.2.3