From 494fa0c81a7539627505b8f68107ae765bf016d8 Mon Sep 17 00:00:00 2001 From: sapier Date: Fri, 12 Jul 2013 21:56:09 +0200 Subject: Remove lots of debug output from modmgr Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case) Fix text of field element not unescaped correctly --- builtin/modmgr.lua | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) (limited to 'builtin/modmgr.lua') diff --git a/builtin/modmgr.lua b/builtin/modmgr.lua index a8ae4f1d8..b42492882 100644 --- a/builtin/modmgr.lua +++ b/builtin/modmgr.lua @@ -459,10 +459,8 @@ function modmgr.dialog_configure_world() "checkbox[0,0.8;cb_mod_enabled;enabled;" if modmgr.worldconfig.global_mods[shortname] then - print("checkbox " .. shortname .. " enabled") retval = retval .. "true" else - print("checkbox " .. shortname .. " disabled") retval = retval .. "false" end @@ -516,7 +514,7 @@ function modmgr.get_dependencys(modfolder) end dependencyfile:close() else - print(filename .. " not found") + print("Modmgr:" .. filename .. " not found") end return toadd @@ -546,10 +544,8 @@ function modmgr.get_worldconfig(worldpath) else local key = parts[1]:trim():sub(10) if parts[2]:trim() == "true" then - print("found enabled mod: >" .. key .. "<") worldconfig.global_mods[key] = true else - print("found disabled mod: >" .. key .. "<") worldconfig.global_mods[key] = false end end @@ -557,13 +553,12 @@ function modmgr.get_worldconfig(worldpath) end worldfile:close() else - print(filename .. " not found") + print("Modmgr: " .. filename .. " not found") end --read gamemods local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. worldconfig.id .. DIR_DELIM .. "mods" - print("reading game mods from: " .. dump(gamemodpath)) get_mods(gamemodpath,worldconfig.game_mods) return worldconfig @@ -642,7 +637,9 @@ function modmgr.installmod(modfilename,basename) if clean_path ~= nil then local targetpath = engine.get_modpath() .. DIR_DELIM .. clean_path - engine.copy_dir(basefolder.path,targetpath) + if not engine.copy_dir(basefolder.path,targetpath) then + gamedata.errormessage = "Failed to install " .. basename .. " to " .. targetpath + end else gamedata.errormessage = "Install Mod: unable to find suitable foldername for modpack " .. modfilename -- cgit v1.2.3