From c0a7c670a465b4c05d90a8a4e8001797ec4e628a Mon Sep 17 00:00:00 2001 From: paramat Date: Thu, 29 Oct 2015 00:17:48 +0000 Subject: findSpawnPos: Add setting for max height above water level Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters --- builtin/settingtypes.txt | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'builtin/settingtypes.txt') diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 2eee055c8..6fbc8f244 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -693,6 +693,12 @@ enable_pvp (Player versus Player) bool true # If this is set, players will always (re)spawn at the given position. static_spawnpoint (Static spawnpoint) string +# Maximum distance above water level for player spawn. +# Larger values result in spawn points closer to (x = 0, z = 0). +# Smaller values may result in a suitable spawn point not being found, +# resulting in a spawn at (0, 0, 0) possibly buried underground. +vertical_spawn_range (Vertical spawn range) int 16 + # If enabled, new players cannot join with an empty password. disallow_empty_password (Disallow empty passwords) bool false -- cgit v1.2.3