From 0a299fd4e5dff20bb09f54f2329aedcc8d22ef9d Mon Sep 17 00:00:00 2001 From: fz72 Date: Tue, 17 Feb 2015 16:53:49 +0100 Subject: Fix map_seed not changed when creating a new world after login to another --- builtin/mainmenu/dlg_create_world.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'builtin') diff --git a/builtin/mainmenu/dlg_create_world.lua b/builtin/mainmenu/dlg_create_world.lua index 32e1fbf83..b42d119e0 100644 --- a/builtin/mainmenu/dlg_create_world.lua +++ b/builtin/mainmenu/dlg_create_world.lua @@ -90,6 +90,8 @@ local function create_world_buttonhandler(this, fields) local message = nil + core.setting_set("fixed_map_seed", fields["te_seed"]) + if not menudata.worldlist:uid_exists_raw(worldname) then core.setting_set("mg_name",fields["dd_mapgen"]) message = core.create_world(worldname,gameindex) @@ -97,8 +99,6 @@ local function create_world_buttonhandler(this, fields) message = fgettext("A world named \"$1\" already exists", worldname) end - core.setting_set("fixed_map_seed", fields["te_seed"]) - if message ~= nil then gamedata.errormessage = message else -- cgit v1.2.3