From 0bbbc6e13dc8180cf1d98f9866bc72a510162eb3 Mon Sep 17 00:00:00 2001 From: paramat Date: Wed, 30 Dec 2015 04:22:58 +0000 Subject: Liquids: Flow into and destroy 'floodable' nodes Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua --- builtin/game/item.lua | 1 + builtin/game/register.lua | 1 + 2 files changed, 2 insertions(+) (limited to 'builtin') diff --git a/builtin/game/item.lua b/builtin/game/item.lua index d16601d30..c168bf096 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -574,6 +574,7 @@ core.nodedef_default = { diggable = true, climbable = false, buildable_to = false, + floodable = false, liquidtype = "none", liquid_alternative_flowing = "", liquid_alternative_source = "", diff --git a/builtin/game/register.lua b/builtin/game/register.lua index 992fdf744..ba5f69d67 100644 --- a/builtin/game/register.lua +++ b/builtin/game/register.lua @@ -289,6 +289,7 @@ core.register_node(":air", { pointable = false, diggable = false, buildable_to = true, + floodable = true, air_equivalent = true, drop = "", groups = {not_in_creative_inventory=1}, -- cgit v1.2.3