From 18fbc0394b9b3fc4e1e72550fb0e1113ee72ce64 Mon Sep 17 00:00:00 2001 From: Zughy <63455151+Zughy@users.noreply.github.com> Date: Tue, 28 Jun 2022 01:55:01 +0200 Subject: Remove tile_images and special_materials obsolete code (#12455) Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> --- builtin/game/item.lua | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'builtin') diff --git a/builtin/game/item.lua b/builtin/game/item.lua index 5543e9a3f..be54d5f70 100644 --- a/builtin/game/item.lua +++ b/builtin/game/item.lua @@ -597,13 +597,8 @@ core.nodedef_default = { -- Node properties drawtype = "normal", visual_scale = 1.0, - -- Don't define these because otherwise the old tile_images and - -- special_materials wouldn't be read - --tiles ={""}, - --special_tiles = { - -- {name="", backface_culling=true}, - -- {name="", backface_culling=true}, - --}, + tiles = {}, + special_tiles = {}, post_effect_color = {a=0, r=0, g=0, b=0}, paramtype = "none", paramtype2 = "none", -- cgit v1.2.3