From 245a31d6b74a5e8ba87d35e9f6e9ebf970b7b3b4 Mon Sep 17 00:00:00 2001 From: Paramat Date: Thu, 25 Jul 2019 19:58:35 +0100 Subject: Mgfractal: Make non-fractal terrain optional (#8702) Enabled by default. Only allow spawn on fractal, not on seabed terrain. Various codestyle and comment improvements. --- builtin/settingtypes.txt | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'builtin') diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 3afda994e..7d546cbd6 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1732,6 +1732,11 @@ mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, [*Mapgen Fractal] +# Map generation attributes specific to Mapgen flat. +# 'terrain' enables the generation of non-fractal terrain: +# ocean, islands and underground. +mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain + # Controls width of tunnels, a smaller value creates wider tunnels. mgfractal_cave_width (Cave width) float 0.09 -- cgit v1.2.3