From 2f6393f49d5ebf21abfaa7bff876b8c0cf4ca191 Mon Sep 17 00:00:00 2001 From: Lars Date: Thu, 12 Nov 2020 10:37:34 -0800 Subject: Increase limit for simultaneous blocks sent per client and the meshgen cache. --- builtin/settingtypes.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'builtin') diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index c4dc82dfe..dd4914201 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -747,7 +747,7 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50 # Size of the MapBlock cache of the mesh generator. Increasing this will # increase the cache hit %, reducing the data being copied from the main # thread, thus reducing jitter. -meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 +meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 40 0 1000 # Enables minimap. enable_minimap (Minimap) bool true @@ -1037,7 +1037,7 @@ ipv6_server (IPv6 server) bool false # Maximum number of blocks that are simultaneously sent per client. # The maximum total count is calculated dynamically: # max_total = ceil((#clients + max_users) * per_client / 4) -max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 +max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 128 # To reduce lag, block transfers are slowed down when a player is building something. # This determines how long they are slowed down after placing or removing a node. -- cgit v1.2.3