From 87291ea44a61614d5bd9efc0657926da3f867b5f Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Fri, 8 Jan 2016 15:59:36 +0100 Subject: Show infotext with description for item entities --- builtin/game/item_entity.lua | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'builtin') diff --git a/builtin/game/item_entity.lua b/builtin/game/item_entity.lua index be158c119..a66bf33d0 100644 --- a/builtin/game/item_entity.lua +++ b/builtin/game/item_entity.lua @@ -31,6 +31,7 @@ core.register_entity(":__builtin:item", { spritediv = {x = 1, y = 1}, initial_sprite_basepos = {x = 0, y = 0}, is_visible = false, + infotext = "", }, itemstring = '', @@ -50,6 +51,7 @@ core.register_entity(":__builtin:item", { local c = s local itemtable = stack:to_table() local itemname = nil + local description = "" if itemtable then itemname = stack:to_table().name end @@ -58,6 +60,7 @@ core.register_entity(":__builtin:item", { if core.registered_items[itemname] then item_texture = core.registered_items[itemname].inventory_image item_type = core.registered_items[itemname].type + description = core.registered_items[itemname].description end local prop = { is_visible = true, @@ -66,6 +69,7 @@ core.register_entity(":__builtin:item", { visual_size = {x = s, y = s}, collisionbox = {-c, -c, -c, c, c, c}, automatic_rotate = math.pi * 0.5, + infotext = description, } self.object:set_properties(prop) end, -- cgit v1.2.3