From c38985825f299999135cc01aaf0052ec9138135a Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sat, 26 Nov 2016 17:35:25 +0100 Subject: Allow restricting detached inventories to one player This combats the problem of sending the hundreds of "creative" / "armor" or whatever detached invs that exist on popular servers to each and every player on join or on change of said invs. --- builtin/game/detached_inventory.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'builtin') diff --git a/builtin/game/detached_inventory.lua b/builtin/game/detached_inventory.lua index b5d106b04..420e89ff2 100644 --- a/builtin/game/detached_inventory.lua +++ b/builtin/game/detached_inventory.lua @@ -2,7 +2,7 @@ core.detached_inventories = {} -function core.create_detached_inventory(name, callbacks) +function core.create_detached_inventory(name, callbacks, player_name) local stuff = {} stuff.name = name if callbacks then @@ -15,6 +15,6 @@ function core.create_detached_inventory(name, callbacks) end stuff.mod_origin = core.get_current_modname() or "??" core.detached_inventories[name] = stuff - return core.create_detached_inventory_raw(name) + return core.create_detached_inventory_raw(name, player_name) end -- cgit v1.2.3