From e7cd4cfa25485610c05a906859e8365158a13f69 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Sat, 31 Jul 2021 17:54:40 +0000 Subject: Fix /emergeblocks crashing in debug builds (#11461) The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds. --- builtin/settingtypes.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'builtin') diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index 420e9d49c..25a51b888 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -2218,15 +2218,15 @@ chunksize (Chunk size) int 5 enable_mapgen_debug_info (Mapgen debug) bool false # Maximum number of blocks that can be queued for loading. -emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 +emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000 # Maximum number of blocks to be queued that are to be loaded from file. # This limit is enforced per player. -emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 +emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000 # Maximum number of blocks to be queued that are to be generated. # This limit is enforced per player. -emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 +emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000 # Number of emerge threads to use. # Value 0: -- cgit v1.2.3