From 03540e7140fc5d54e7b8406415b53e708c7b0bea Mon Sep 17 00:00:00 2001 From: Vitaliy Date: Tue, 22 Dec 2020 16:53:52 +0300 Subject: Fix GLES shader support after #9247 (#10727) --- client/shaders/nodes_shader/opengl_vertex.glsl | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'client/shaders/nodes_shader/opengl_vertex.glsl') diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl index 5742ec1d3..c68df4a8e 100644 --- a/client/shaders/nodes_shader/opengl_vertex.glsl +++ b/client/shaders/nodes_shader/opengl_vertex.glsl @@ -19,7 +19,11 @@ varying lowp vec4 varColor; // The centroid keyword ensures that after interpolation the texture coordinates // lie within the same bounds when MSAA is en- and disabled. // This fixes the stripes problem with nearest-neighbour textures and MSAA. -centroid varying mediump vec2 varTexCoord; +#ifdef GL_ES +varying mediump vec2 varTexCoord; +#else +centroid varying vec2 varTexCoord; +#endif varying vec3 eyeVec; // Color of the light emitted by the light sources. -- cgit v1.2.3