From b44da4916aa09b27155ce6675cccbcc128b5a66c Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Sun, 7 Feb 2016 04:08:43 +0100 Subject: Cleanup selection mesh code, add shaders for halo and selection boxes --- client/shaders/selection_shader/opengl_fragment.glsl | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 client/shaders/selection_shader/opengl_fragment.glsl (limited to 'client/shaders/selection_shader/opengl_fragment.glsl') diff --git a/client/shaders/selection_shader/opengl_fragment.glsl b/client/shaders/selection_shader/opengl_fragment.glsl new file mode 100644 index 000000000..c679d0e12 --- /dev/null +++ b/client/shaders/selection_shader/opengl_fragment.glsl @@ -0,0 +1,9 @@ +uniform sampler2D baseTexture; + +void main(void) +{ + vec2 uv = gl_TexCoord[0].st; + vec4 color = texture2D(baseTexture, uv); + color.rgb *= gl_Color.rgb; + gl_FragColor = color; +} -- cgit v1.2.3