From 27373919f4369c0c511f9f0ac66854b7f76e101d Mon Sep 17 00:00:00 2001 From: Perttu Ahola Date: Sat, 1 Dec 2012 03:02:16 +0200 Subject: Implement a global shader parameter passing system and useful shaders --- client/shaders/the_darkness_of_light/opengl_vertex.glsl | 16 ---------------- 1 file changed, 16 deletions(-) delete mode 100644 client/shaders/the_darkness_of_light/opengl_vertex.glsl (limited to 'client/shaders/the_darkness_of_light/opengl_vertex.glsl') diff --git a/client/shaders/the_darkness_of_light/opengl_vertex.glsl b/client/shaders/the_darkness_of_light/opengl_vertex.glsl deleted file mode 100644 index 0182c859d..000000000 --- a/client/shaders/the_darkness_of_light/opengl_vertex.glsl +++ /dev/null @@ -1,16 +0,0 @@ - -uniform mat4 mWorldViewProj; -uniform mat4 mInvWorld; -uniform mat4 mTransWorld; - -void main(void) -{ - gl_Position = mWorldViewProj * gl_Vertex; - - if(gl_Normal.y > 0.5) - gl_FrontColor = gl_BackColor = gl_Color; - else - gl_FrontColor = gl_BackColor = gl_Color * 0.5; - - gl_TexCoord[0] = gl_MultiTexCoord0; -} -- cgit v1.2.3